Пример #1
0
    void Update()
    {
        if (timeOver)
        {
            double elapsedTime = (PhotonNetwork.time - StartTime);
            remainingTime = SecondsPerTurn - (elapsedTime % SecondsPerTurn);

            if (joinUser && (remainingTime < 0.02f))
            {
                Debug.Log(" join and time over ");
                timeUI1.text = "time: 0.00 ";
                timeOver     = false;
                gameManager.hideExitButton();

                if (gameManager.readyP1 == false)
                {
                    gameManager.randomPos();
                    gameManager.hideButton();
                }
                return;
            }
            if (user2)
            {
                if (remainingTime < 0.02f)
                {
                    Debug.Log(" join and time over 2 ");
                    timeUI2.text = "time: 0.00 ";
                    timeOver     = false;
                    gameManager.hideExitButton();

                    if (gameManager.readyP2 == false)
                    {
                        gameManager.randomPos();
                        gameManager.hideButton();
                    }
                    return;
                }
            }

            if (startRoundWhenTimeIsSynced)
            {
                this.StartRoundNow();   // the "time is known" check is done inside the method.
            }
            countTime = string.Format("time: {0:0.00}", remainingTime);

            timeUI1.text = countTime;
            timeUI2.text = countTime;
        }
    }
Пример #2
0
    public Vector3 instantiatePos;     //생성 포지션


    public void clickPosButton()
    {
        Debug.Log("click pos button ");

        gameManager.playerObj.transform.position = instantiatePos;
        gameManager.hideButton();
        gameManager.selectPos();
        // gameManager.instantiatePlayer(instantiatePos);

        // gameManager.initPosition = instantiatePos;
    }