public void ChangeGameStep(GameLoopStep newStep) { currentStep = newStep; switch (currentStep) { case GameLoopStep.DIALOGUE: inputReader.EnableDialogueInput(); break; case GameLoopStep.EXPLORE: inputReader.EnablePlayerInput(); break; case GameLoopStep.INVENTORY: inputReader.EnableInventoryInput(); break; case GameLoopStep.MENU: inputReader.EnableMenuInput(); break; case GameLoopStep.TRADE: // When a player trade, save checkpoint CheckpointManager.Instance.UpdateCheckpoint(this.gameObject, Camera.main.transform, CameraAnimationManager.Instance.CurrentStage); inputReader.EnableTradeInput(); break; } }
private void OnEnable() { // Init step currentStep = GameLoopStep.EXPLORE; }