public void IsGameStarted(int gameId) { GameManager gameManager = new GameManager(); lock (_syncRoot) { GameLogicManager gameLogic = new GameLogicManager(); var game = EntityStateManager.CurrentGames.FirstOrDefault(x => x.GameId == gameId); if ((game != null && !game.IsPlayerAIAvailable && game.Players.Count == game.PlayersCount) || (game != null && game.IsPlayerAIAvailable && game.Players.Count == (game.PlayersCount + 1))) { game = gameManager.StartGame(game.GameId); if (game != null) { var gameObj = EntityStateManager.CurrentGames.FirstOrDefault(x => x.GameId == game.GameId); gameObj.IsStarted = true; Clients.Group(game.GameCode).allPlayersConnected(); // SET UP GAME DATA var sectors = gameLogic.GetSectors(); Clients.Group(game.GameCode).setUpSectors(sectors); gameObj.GameDetail = gameLogic.GetGameData(gameObj.GameId); Clients.Group(game.GameCode).setUpGameData(gameObj.GameDetail); Clients.Group(game.GameCode).gameStarted(game); SetupGame(gameObj.GameId); } else { // Need to be implemented } } } }
public void ExecuteAttack(CharacterManager attacker, CharacterManager defender) { if (!defender.isDead()) { double damage = GameLogicManager.CalculateDamage(attacker, defender); defender.ApplyDamage(damage); // check abilities that trigger on attack AbilityManager.CheckTriggeredAbilitiesActivation(TriggeredTriggerType.OnInflictedAttack, attacker, defender); AbilityManager.CheckTriggeredAbilitiesActivation(TriggeredTriggerType.OnReceivedAttack, defender, attacker); if (defender.isDead()) { // check abilities that trigger on death AbilityManager.CheckTriggeredAbilitiesActivation(TriggeredTriggerType.OnKill, attacker, defender); AbilityManager.CheckTriggeredAbilitiesActivation(TriggeredTriggerType.OnDeath, defender, attacker); // check again in case of resurrection if (defender.isDead()) { Kill(defender); } } if (defender.gameObject.CompareTag("Player")) { UpdateHealthBar(); } } }
public StatManager(GameLogicManager gameLogicManager) { _gameLogicManager = gameLogicManager; _gameLogicManager.ScorePuckEvent += OnScorePuckEvent; _gameLogicManager.ShootPuckEvent += OnShootPuckEvent; _gameLogicManager.SavePuckEvent += OnSavePuckEvent; }
private void SetInitialReferences() { audioSource = GetComponent <AudioSource>(); gameLogicManager = GameObject.FindGameObjectWithTag("GameLogicManager").GetComponent <GameLogicManager>(); score = 0; UpdateUI(); }
public GameObject heldBox; //reference to the box you are holding right now // Use this for initialization void Start() { //find the box placeholder object/position boxHolder = GameObject.Find("BoxHolder"); //reference the GameLogicManager script attached the GameLogicManager Object gameLogicx = GameObject.Find("GameLogicManager").GetComponent <GameLogicManager>(); }
void Start() { //初始化 Initial(); //遊戲邏輯 gameLogicManager = GameLogicManager.Instance; gameLogicManager.GM = this; }
public TouchPoint(Vector2 initialPosition) { _gameLogicManager = UnityEngine.Object.FindObjectOfType <GameLogicManager>(); _currentDistanceFromStart = 0; _startPosition = initialPosition; _rectTransform = _gameLogicManager.CreatePointer(); ChangePointerPosition(initialPosition); }
private void initializeNewGame() { CurrentPlayer = PlayerOneInfo; GameLogicManager.GameState = eGameState.Active; GameLogicManager.InitializeRound(); resetTicTacToeButtons(); updateLabelsScores(); }
//----------------------------------------------- // STATIC METHODS //----------------------------------------------- public static void CreateManager() { if (instance == null) { instance = new GameLogicManager(); Instance.Initialize(); } }
override protected void Awake() { base.Awake(); gameLogicManager = FindObjectOfType <GameLogicManager>(); character = GetComponent <TransformingRobotCharacter>(); userController = GetComponent <TransformingRobotUserController>(); cameraController = GetComponentInChildren <CameraController>(); bulletSpawner = GetComponentInChildren <BulletSpawner>(); }
public void OnYes() { //Load chara in GameManager StartOptions startOptions = GameObject.Find("Menu UI").GetComponent <StartOptions>(); Character curentCharacter = characterPool[currentCharacterId]; GameLogicManager.SetCurrentCharacter(curentCharacter); startOptions.Fade(2); }
public override void TakeDamage(Pointer pointer, Vector2 point) { var decreased = (int)Mathf.Round(AbsorbtionPercent * pointer.GetDamage() / 100); if (decreased > 0) { pointer.DecreaseDamage(decreased); GameLogicManager.CreateFloatingText("blocked", point - new Vector2(300, 0), new Color(0, 1, 0)); } }
// Use this for initialization void Start() { ui = GameObject.Find("UI").GetComponent <UIManager> (); timeSinceLastSync = 0; gameLogic = GameObject.Find("GameLogicManager").GetComponent <GameLogicManager> (); serverHealth = gameLogic.gameHP; clientHealth = gameLogic.gameHP; if (isLocalPlayer && hasAuthority) { gameLogic.isServer = isServer; gameLogic.ourGamestate = this; } if (!isLocalPlayer) { gameLogic.theirGamestate = this; } if (hasAuthority) { // Client and Server game setup ui.multiPlayerQuickPlayStartGame(); ui.multiPlayerQuickPlayWaitForGame(); } if (!isServer && hasAuthority) { // Client proceeds to match immediately ui.proceedToMultiplayerGame(); } gameStarted = false; // Server initially holds all object authority clientShieldAuthority = false; clientSwordAuthority = false; clientStarAuthority = false; sword = ui.objects [0]; shield = ui.objects [1]; star = ui.objects [2]; shieldPos = shield.GetComponent <Transform> ().position; swordPos = sword.GetComponent <Transform> ().position; starPos = star.GetComponent <Transform> ().position; clientAnswerTime = gameLogic.secondsPerRound; serverAnswerTime = gameLogic.secondsPerRound; clientAnswerCorrect = false; serverAnswerCorrect = false; }
private void Awake() { if (_instance == null) { _instance = this; } else { Debug.LogError(" Duplicate GameLogicManager"); } }
// Use this for initialization void Awake() { Application.targetFrameRate = 60; if (singletonInstance != null) { Debug.LogError("Multiple GameLogicManager instances"); gameObject.SetActive(false); return; } singletonInstance = this; }
private void togglePlayers() { CurrentPlayer = getNextPlayer(); GameLogicManager.FirstPlayerTurn = !GameLogicManager.FirstPlayerTurn; if (CurrentPlayer.PlayerName == ComputerName) { labelPlayer2N.Font = new Font(this.Font, FontStyle.Bold); GameLogicManager.MakeMoveAsCPU(); DrawLabelsBoldAndRegularRespectively(labelPlayer1N, labelPlayer2N); } }
private void Awake() { if (Instance == null) { Instance = this; } EventManager.RegistAction(Events.ReStartGame, this.OnReStartGame); EventManager.RegistAction(Events.StartGame, this.OnStartGame); EventManager.RegistAction(Events.AddTowerGoFinish, this.OnAddTowerGoFinish); EventManager.RegistAction(Events.SceneTouched, this.OnSceneTouched); EventManager.RegistAction(Events.BackMain, this.OnBackToMain); }
public TicTacToeGameForm(string i_PlayerOneName, string i_PlayerTwoName, int i_Size, eGameMode i_GameMode) { InitializeComponent(); r_PlayerOne = new Player(eCellValue.X, i_PlayerOneName); r_PlayerTwo = new Player(eCellValue.O, i_PlayerTwoName); r_TicTacToeManager = new GameLogicManager(i_Size, i_GameMode, PlayerOneInfo, PlayerTwoInfo); r_TicTacToeManager.OnLogicBoardChanged += r_TicTacToe_OnGUIBoardChange; buildGUIBoard(i_Size); setLabelsPlayerNames(); initializeNewGame(); }
public void Initialize() { m_CoroutineManager = new CoroutineManager(); m_ResourceLoader = new ResourceLoader(); m_FrameBuffer = new FrameBuffer(); m_FrameDataCollector = new FrameDataCollector(); m_InputManager = new InputManager(); m_GameLogicManager = new GameLogicManager(); m_LevelManager = new LevelManager(); m_CameraManager = new CameraManager(); Utils.Random.seed = 1; m_LevelManager.Start(); }
private void Awake() { TGSDK.Initialize(); TGSDK.PreloadAd(); TGSDK.AdRewardSuccessCallback = OnAdRewardSuccess; TGSDK.AdRewardFailedCallback = OnAdRewardFailed; Instance = this; CreatePlayer(); _player = GameObject.FindGameObjectWithTag(_Data._tagPlayer); _playerCollider = _player.GetComponent <CapsuleCollider>(); _playerMovement = _player.GetComponent <PlayerMovement>(); InitialPlayer(); }
private void Awake() { timeManager = FindObjectOfType <TimeManager>(); playerManager = FindObjectOfType <PlayerManager>(); gameLogicManager = FindObjectOfType <GameLogicManager>(); mainBtnText = FindObjectOfType <MainShootButton>().GetComponentInChildren <Text>(); secondBtnText = FindObjectOfType <SecondShootButton>().GetComponentInChildren <Text>(); sssBtnText = FindObjectOfType <SSSButton>().GetComponentInChildren <Text>(); // 保证最开始低于CD的几秒钟时间计算正确 foreach (var cdInfo in cdInfoList) { cdInfo.timeStamp = -cdInfo.cd; } }
public TriviaRound(float secondsPerRound, Question question, string[] responses, string correctResponse, int roundNumber) { gameLogic = GameObject.Find("GameLogicManager").GetComponent <GameLogicManager> (); roundTime = secondsPerRound; currentQuestion = question; answers = responses; correctAnswer = correctResponse; round = roundNumber; /* * answerTime == roundTime means the player took the entire round to respond * I.e. the player didn't answer in time */ answerTime = roundTime; }
private static void Main() { gameLogic = GameLogicManager.GetOne(); Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); s_form = new Form1(); // set up network NetPeerConfiguration config = new NetPeerConfiguration("chat"); config.MaximumConnections = MaximumConnections; config.Port = Port; s_server = new NetServer(config); Application.Idle += new EventHandler(Application_Idle); Application.Run(s_form); }
void OnMouseDown() { GameLogicManager gameLogic = GlobalSettings.Instance.GameLogicManager.GetComponent <GameLogicManager>(); if (gameLogic.CurrentState == GameState.DISTRIBUTION_CARD) { gameLogic.AddCardToPlayer(this.gameObject); gameLogic.UpdatePlayerCardPostion(); } else if (gameLogic.CurrentState == GameState.BATTLE) { if (!gameLogic.IsCardBattle(this.gameObject) && !gameLogic.IsFighting() && !gameLogic.IsEmptyBattle()) { gameLogic.MovePlayerCardToBattlePoint(this.gameObject); gameLogic.UpdatePlayerCardPostion(); } } }
private void CellButton_Click(object i_Sender, EventArgs i_EventArgs) { TicTacToeCellButton ticTacToeCellButton = i_Sender as TicTacToeCellButton; if (CurrentPlayer.PlayerName == PlayerOneInfo.PlayerName) { DrawLabelsBoldAndRegularRespectively(labelPlayer2N, labelPlayer1N); } else { DrawLabelsBoldAndRegularRespectively(labelPlayer1N, labelPlayer2N); } if (ticTacToeCellButton != null) { GameLogicManager.PlayerMove(ticTacToeCellButton.CellLocation); } }
public void Start(GameParam param) { GameLogicManager gameManager = GameLogicManager.Instance; gameManager.CreateGame(param); gameManager.onPlayerDie += OnPlayerDie; gameManager.onPlayerArriveEnd += OnPlayerArriveEnd; m_context = gameManager.Context; // 初始玩家数据 InitPalyerData(); InitGameInput(); // 监听frame输入 MonoHelper.AddUpdateListener(UpdateGame); GameCamera.FocusPlayerId = m_mainPlayerId; }
public void OnTriggerEnter(Collider other) { if (!GameTagDefine.PLAYER.Equals(other.tag)) { return; } GameLogicManager gameManager = GameLogicManager.Instance; GameMode gameMode = gameManager.GameMode; if (gameMode == GameMode.EndlessPVE || gameMode == GameMode.NormalPVE || gameMode == GameMode.TimelimitPVE) { PveModule pveModule = ModuleAPI.PveModule; pveModule.IncreaseScore(Score); pveModule.IncreasePuzzle(PuzzleCount); } // 设置为隐藏 this.gameObject.SetActive(false); }
public void GetPlayerStocks(int gameId, int playerId) { GameLogicManager gameLogic = new GameLogicManager(); lock (_syncRoot) { var game = EntityStateManager.CurrentGames.FirstOrDefault(x => x.GameId == gameId); var player = game.Players.FirstOrDefault(x => x.PlayerId == playerId); var playerStocks = player.PlayerStocks.ToList(); foreach (var temp in playerStocks) { temp.CurrentPrice = gameLogic.GetStockValue(gameId, temp.SectorId, temp.StockId); temp.IsIncreased = (temp.CurrentPrice > temp.BoughtPrice) ? true : false; temp.Percentage = ((temp.CurrentPrice - temp.BoughtPrice) / temp.BoughtPrice) * 100; temp.Profit = (temp.CurrentPrice * temp.Quantity) - (temp.BoughtPrice * temp.Quantity); } Clients.Client(player.ConnectionId).loadPlayerStocksList(playerStocks); } }
private IEnumerator Tick() { yield return(new WaitForSeconds(1)); CurrentSeconds -= 1; RenderTime(); if (CurrentSeconds > 0) { _counting = StartCoroutine(Tick()); } else { _inProgress = false; if (!IsIntro) { GameLogicManager.GameEnd(); } } }
private async Task SendServerRequest() { try { GameLogicManager logicManager = GameLogicManager.instance; string[] allThreats = new string[] { logicManager.threat1.GetValue().ToString(), logicManager.threat2.GetValue().ToString(), logicManager.threat3.GetValue().ToString(), logicManager.threat4.GetValue().ToString(), logicManager.threat5.GetValue().ToString(), logicManager.threat6.GetValue().ToString() }; string threatString = ""; for (int i = 0; i < allThreats.Length; i++) { threatString = threatString + allThreats[i]; if (i < allThreats.Length - 1) { threatString = threatString + ", "; } } string playerId = logicManager.MyPlayerId; Debug.Log(threatString); Debug.Log(playerId); if (!string.IsNullOrEmpty(threatString) && !string.IsNullOrEmpty(playerId)) { Debug.Log("Sending Create Room Request"); var serverApi = ServerApi.Instance; Room createRoomResponse = await serverApi.CreateRoomAsync(playerId, threatString, 5, 30L, 1000, null); Debug.Log($"{nameof(createRoomResponse)}:{createRoomResponse.ToJson()}"); GameLogicManager.instance.UpdateGameState(null, createRoomResponse); } } catch (Exception e) { UnityEngine.Debug.LogException(e); } }
// Use this for initialization void Start() { if (isServer) { gameLogicManager = GameObject.Find("GameManager").GetComponent <GameLogicManager>(); playerId = 0; } else { playerId = 1; } if (isLocalPlayer) { GameObject[] spinAnchorList = GameObject.FindGameObjectsWithTag("SpinAnchor"); foreach (GameObject spinAnchor in spinAnchorList) { spinAnchor.GetComponent <AnchorLogic>().givePlayerControllerReference(this); } } }