Пример #1
0
    /// <summary>
    /// 显示层发送View命令到逻辑层
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="event_id"></param>
    /// <param name="data"></param>
    /// <example>
    /// gameview_create_player data = new gameview_create_player();
    /// ViewEventHelper.Instance.SendCommand<gameview_create_player>(EntityLogicDef.GVIEWCMD_USER_CREATE_PLAYER, ref data);
    /// </example>
    public void SendCommand <T>(GameLogic.GameLogicDef event_id, ref T data) where T : struct
    {
        IntPtrHelper helper   = new IntPtrHelper();
        int          data_len = System.Runtime.InteropServices.Marshal.SizeOf(data);

        IntPtr ptr = helper.toPtr <T>(ref data);

        GameLogicAPI.onGameViewEvent((int)event_id, data_len, "", ptr, data_len);
    }
Пример #2
0
 /// <summary>
 /// 显示层发送View命令到逻辑层
 /// </summary>
 /// <param name="event_id"></param>
 /// <param name="nParam">附加参数(整数)</param>
 /// <param name="strParam">附加参数(字符串)</param>
 /// <param name="ptrParam">附加参数(结构类型)</param>
 /// <param name="len">附加参数(结构类型字节数)</param>
 public void SendCommand(GameLogic.GameLogicDef event_id, int nParam, string strParam, IntPtr ptrParam, int len)
 {
     GameLogicAPI.onGameViewEvent((int)event_id, nParam, strParam, ptrParam, len);
 }
Пример #3
0
 /// <summary>
 /// 显示层发送View命令到逻辑层
 /// </summary>
 /// <param name="event_id"></param>
 /// <param name="nParam">附加参数(整数)</param>
 /// <param name="strParam">附加参数(字符串)</param>
 public void SendCommand(GameLogic.GameLogicDef event_id, int nParam = 0, string strParam = "")
 {
     GameLogicAPI.onGameViewEvent((int)event_id, nParam, strParam, IntPtr.Zero, 0);
 }