private void FixedUpdate() { if (wait > 0) { wait--; return; } GameLog.Core(); a++; if (a == 12) { GameLog.CULLING(); GameLog.setContentRectSize(); GameLog.setLogCount(); // Responsive Design :) GameLog.Recalculate_RectPos(); if ((float)Screen.width / (float)Screen.height < 1) { Txt_Title.enabled = false; logCount.enabled = false; } else { Txt_Title.enabled = true; logCount.enabled = true; } a = 0; } }