IEnumerator WatchInARCor() { btn_Back_To_List.SetActive(false); btn_Watch_In_AR.GetComponent <Animation>().Play(); PlayerPrefs.SetString("modelID", modelID); string savePathModel = Path.Combine(Application.persistentDataPath, "data"); savePathModel = Path.Combine(savePathModel, "Model" + modelID); savePathModel = Path.Combine(savePathModel, Path.GetFileName(modelLink)); PlayerPrefs.SetString("modelLink" + modelID, savePathModel); PlayerPrefs.SetInt("modelTexture" + modelID, modelTexture.Length); //btn_Watch_In_AR.GetComponent<Animation>().Stop(); //SceneManager.LoadScene("Main"); _gameLoading.btnMain(); yield return(null); }