public async Task <IActionResult> Create([Bind("GameSystemID,SystemName")] GameSystem gameSystem)
        {
            if (ModelState.IsValid)
            {
                _context.Add(gameSystem);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            return(View(gameSystem));
        }
        public async Task <IActionResult> Create([Bind("GameLibraryID,Name,Description,GameSystemID,Rating,DiscType")] GameLibrary gameLibrary)
        {
            if (ModelState.IsValid)
            {
                _context.Add(gameLibrary);
                await _context.SaveChangesAsync();

                return(RedirectToAction(nameof(Index)));
            }
            ViewData["GameSystemID"] = new SelectList(_context.GameSystems, "GameSystemID", "SystemName", gameLibrary.GameSystemID);
            return(View(gameLibrary));
        }