private static void handleUpdateObjectMovementMessage(NetIncomingMessage _Im) { var message = new UpdateObjectMovementMessage(_Im); var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime)); if (GameLibrary.Map.World.World.world != null) { GameLibrary.Object.LivingObject var_LivingObject = (GameLibrary.Object.LivingObject)GameLibrary.Map.World.World.world.getObject(message.Id); if (var_LivingObject != null) { if (var_LivingObject.LastUpdateTime < message.MessageTime) { if (Configuration.networkManager.client.PlayerObject != var_LivingObject) { var_LivingObject.MoveUp = message.MoveUp; var_LivingObject.MoveDown = message.MoveDown; var_LivingObject.MoveLeft = message.MoveLeft; var_LivingObject.MoveRight = message.MoveRight; } var_LivingObject.LastUpdateTime = message.MessageTime; } } else { //GameLibrary.Logger.Logger.LogErr("Object mit Id: " + message.Id + " konnte nicht im Quadtree gefunden werden -> Position wird nicht geupdatet"); Configuration.networkManager.addEvent(new GameLibrary.Connection.Message.RequestLivingObjectMessage(message.Id), GameLibrary.Connection.GameMessageImportance.UnImportant); } } }
public Camera(Viewport _ViewPort) { this.target = null; this.position = new Vector3(0, 0, 0); this.zoom = 1.0f; this.viewPort = _ViewPort; KeyboardManager.keyboardFocus.Add(this); }
private static void handleUpdateObjectHealthMessage(NetIncomingMessage _Im) { var message = new UpdateObjectHealthMessage(_Im); var timeDelay = (float)(NetTime.Now - _Im.SenderConnection.GetLocalTime(message.MessageTime)); if (GameLibrary.Map.World.World.world != null) { GameLibrary.Object.LivingObject var_LivingObject = (GameLibrary.Object.LivingObject)GameLibrary.Map.World.World.world.getObject(message.Id); if (var_LivingObject != null) { var_LivingObject.HealthPoints = message.Health; var_LivingObject.MaxHealthPoints = message.MaxHealth; var_LivingObject.damage(0); } else { //GameLibrary.Logger.Logger.LogErr("Object mit Id: " + message.Id + " konnte nicht im Quadtree gefunden werden -> Health wird nicht geupdatet"); Configuration.networkManager.addEvent(new GameLibrary.Connection.Message.RequestLivingObjectMessage(message.Id), GameLibrary.Connection.GameMessageImportance.UnImportant); } } }
public void setPosition(Vector3 _Position) { this.target = null; this.position = _Position; }
public void setTarget(GameLibrary.Object.LivingObject _Target) { this.target = _Target; }