public override GameLevelResult Configure(IList <GameLevelImage> gameLevelImages) { IList <GameLevelImage> shuffledList = Shuffle(gameLevelImages).ToList(); var comparebleMain = shuffledList.First(); shuffledList.First().Match = true; var exernalId = shuffledList.First().ExternalId; var comparable = shuffledList.Single(s => s.Id == exernalId); comparable.Match = true; shuffledList = Shuffle(shuffledList).Where(s => s.Id != comparebleMain.Id && s.Id != comparable.Id) .Take(3).ToList(); shuffledList.Add(comparable); GameLevelResult gameLevelResult = new GameLevelResult() { MainImage = comparebleMain, Comparable = shuffledList }; gameLevelResult.Comparable = Shuffle(gameLevelResult.Comparable); return(gameLevelResult); }
public override GameLevelResult Configure(IList <GameLevelImage> gameLevelImages) { IList <GameLevelImage> shuffledList = Shuffle(gameLevelImages).Take(4).ToList(); shuffledList.First().Match = true; GameLevelResult gameLevelResult = new GameLevelResult() { MainImage = shuffledList.First(), Comparable = shuffledList }; gameLevelResult.Comparable = Shuffle(gameLevelResult.Comparable); return(gameLevelResult); }