private void InitLevelStuff() { GameLevelMaker.InitLevels(); gameLevel = GameLevelMaker.GetLevel(score); UpdateLevelStuff(gameLevel); }
void Awake() { GameLevelMaker.InitLevels(); GameLevel gameLevel = GameLevelMaker.GetLevel(0); ScrollingObject.SetScrollSpeeds(gameLevel); RandomObjectPool.SetSpawnTimes(gameLevel); }
private void UpdateLevelCheck() { GameLevel newLevel = GameLevelMaker.GetLevel(score); if (!newLevel.Equals(gameLevel)) { UpdateLevelStuff(newLevel); } }