private void fromJSONGames(JSONValue json_value, bool ignore_extras) { Debug.Assert(json_value != null); JSONArrayValue json_array1 = json_value.array_value(); if (json_array1 == null) { throw new Exception("The value for field Games of TypeNativeDataJSON is not an array."); } int count1 = json_array1.componentCount(); if (count1 < 1) { throw new Exception("The value for field Games of TypeNativeDataJSON has too few elements."); } List <GameJSON> vector_Games1 = new List <GameJSON>(count1); for (int num1 = 0; num1 < count1; ++num1) { GameJSON convert_classy = GameJSON.from_json(json_array1.component(num1), ignore_extras, true); vector_Games1.Add(convert_classy); } Debug.Assert(vector_Games1.Count >= 1); initGames(); for (int num1 = 0; num1 < vector_Games1.Count; ++num1) { appendGames(vector_Games1[num1]); } for (int num1 = 0; num1 < vector_Games1.Count; ++num1) { } }
public void appendGames(GameJSON to_append) { if (!flagHasGames) { flagHasGames = true; storeGames.Clear(); } Debug.Assert(flagHasGames); storeGames.Add(to_append); }
protected void finish(GameJSON result) { if (fieldGeneratorName.have_value) { result.setName(fieldGeneratorName.value); fieldGeneratorName.have_value = false; } else if ((!(result.hasName())) && !allow_incomplete) { error("When parsing the object for %what%, the \"Name\" field was missing."); } if (fieldGeneratorShortDescription.have_value) { result.setShortDescription(fieldGeneratorShortDescription.value); fieldGeneratorShortDescription.have_value = false; } }
protected override void finish() { GameJSON result = new GameJSON(); Debug.Assert(result != null); finish(result); int extra_count = unknownFieldGenerator.field_names.Count; Debug.Assert(extra_count == unknownFieldGenerator.field_values.Count); for (int extra_num = 0; extra_num < extra_count; ++extra_num) { result.extraGameAppendPair(unknownFieldGenerator.field_names[extra_num], unknownFieldGenerator.field_values[extra_num]); } unknownFieldGenerator.field_names.Clear(); unknownFieldGenerator.field_values.Clear(); unknownFieldGenerator.index = new Dictionary <string, JSONValue>(); handle_result(result); }
protected override void handle_result(GameJSON result) { top.value.Add(result); }
protected override void handle_result(GameJSON result) { //@@@ Debug.Assert(!have_value); have_value = true; value = result; }
protected abstract void handle_result(GameJSON new_result);