void GetItemData() { //Debug.LogWarning(selectedItem.ItemType); itemName = EditorGUILayout.TextField("Name: ", selectedItem.ItemName, GUILayout.Width(300)); itemID = EditorGUILayout.IntField("ID: ", selectedItem.ItemID, GUILayout.Width(300)); itemShortDesc = EditorGUILayout.TextField("Short Desc.: ", selectedItem.ItemShortDesc, GUILayout.Width(500)); EditorGUILayout.LabelField("Long description:"); itemLongDesc = EditorGUILayout.TextArea(selectedItem.ItemLongDesc, GUILayout.MinHeight(100)); itemWeight = EditorGUILayout.IntField("Weight: ", selectedItem.ItemWeight, GUILayout.Width(300)); itemCost = EditorGUILayout.IntField("Cost: ", selectedItem.ItemCost, GUILayout.Width(300)); itemIcon = EditorGUILayout.ObjectField("Icon: ", selectedItem.GetIcon(), typeof(Texture2D), true) as Texture2D; itemModel = EditorGUILayout.ObjectField("Model: ", selectedItem.GetModel(), typeof(GameObject), true) as GameObject; itemType = (ItemType)EditorGUILayout.EnumPopup("Type: ", selectedItem.ItemType); itemReqPerkIDs = selectedItem.ItemPerkReqIDs; CheckPerks(); switch (selectedItem.ItemType) { case (ItemType.Weapon): baseDamage = EditorGUILayout.IntField("Base Damage: ", selectedItem.WStats.BaseDamage); attackSpeed = EditorGUILayout.IntField("Attack Speed: ", selectedItem.WStats.AttackSpeed); bluntDamage = EditorGUILayout.IntField("Blunt", selectedItem.WStats.BluntDamage); pierceDamage = EditorGUILayout.IntField("Pierce", selectedItem.WStats.PierceDamage); slashDamage = EditorGUILayout.IntField("Slash", selectedItem.WStats.SlashDamage); conditions = selectedItem.WStats.Auras; CheckAuras(); break; case (ItemType.Armour): baseDefence = EditorGUILayout.IntField("Base Defence: ", selectedItem.AStats.BaseDefence); bluntDefence = EditorGUILayout.IntField("Blunt", selectedItem.AStats.BluntDefence); pierceDefence = EditorGUILayout.IntField("Pierce", selectedItem.AStats.PierceDefence); slashDefence = EditorGUILayout.IntField("Slash", selectedItem.AStats.SlashDefence); natureDefence = EditorGUILayout.IntField("Nature", selectedItem.AStats.NatureDefence); thermalDefence = EditorGUILayout.IntField("Thermal", selectedItem.AStats.ThermalDefence); armourType = (ArmourType)EditorGUILayout.EnumPopup("Slot: ", selectedItem.AStats.ArmourType); armourMaterial = (ArmourMaterial)EditorGUILayout.EnumPopup("Material: ", selectedItem.AStats.ArmourMaterial); conditions = selectedItem.AStats.Auras; CheckAuras(); break; case (ItemType.Consumable): consumableType = (ConsumableType)EditorGUILayout.EnumPopup("Type: ", selectedItem.ConStats.ConsumableType); consumableCharges = EditorGUILayout.IntField("Charges", selectedItem.ConStats.Charges); conditions = selectedItem.ConStats.Auras; CheckAuras(); break; case (ItemType.Container): contentItems = selectedItem.CtnStats.ContentItems; contentQuantities = selectedItem.CtnStats.ContentQuantities; CheckContents(); break; case (ItemType.Ingredient): isStackable = selectedItem.IngStats.IsStackable; break; case (ItemType.Misc): isStackable = selectedItem.MiscStats.IsStackable; break; } }