Пример #1
0
 private void Update()
 {
     if (MainCamera.ScreenPointRaycast(GameInput.position, out hitInfo, 1 << layer))
     {
         if (GameInput.BeginTouch())
         {
             Draggable drag = hitInfo.collider.GetComponent <Draggable>();
             if (drag)
             {
                 dragStart           = hitInfo.point;
                 joint               = gameObject.AddComponent <ConfigurableJoint>();
                 joint.xMotion       = ConfigurableJointMotion.Locked;
                 joint.yMotion       = ConfigurableJointMotion.Locked;
                 joint.zMotion       = ConfigurableJointMotion.Locked;
                 joint.connectedBody = drag.rigid;
             }
         }
     }
     if (GameInput.EndTouch())
     {
         Destroy(joint);
     }
 }