private void button3_Click(object sender, EventArgs e) { GameInitializator init = GameInitializator.Instance; init.OfflineMode(); closeWindow(); init.InitializeGame(); }
// Client setup private void button2_Click(object sender, EventArgs e) { GameInitializator init = GameInitializator.Instance; label6.Text = ""; try { init.ConnectToServer(textBox3.Text, ushort.Parse(textBox2.Text)); closeWindow(); init.InitializeGame(); } catch { label6.Text = "Połączenie nieudane ;__;"; } }