public void play() { // int temp = XCI.GetNumPluggedCtrlrs(); // if(temp <= 1) // temp = 2; Debug.Log("Players: " + GameInit.playerNum); if (GameInit.playerNum < 2) { no.SetActive(true); no.GetComponent <NotEnoughPlayers>().Start(); return; } GameInit.consolidate(); GameInit.setNumPlayers(GameInit.playerNum); Application.LoadLevel("DefaultLevelScene"); }