public DependencyInjectionConfig() { Logging.Configure(Serilog.Events.LogEventLevel.Information); DirectoryHelper.EnsureCreated(); ResourceController.Load(); GameInformationFactory.Create(); var serviceCollection = new ServiceCollection(); ConfigureServices(serviceCollection); ServiceProvider = serviceCollection.BuildServiceProvider(); RegisterTools(ServiceProvider.GetService <ToolFactory>()); }
void Load(GameTypeEnum game) { if (_gameTableDefinitions.ContainsKey(game)) { return; } string path = DirectoryHelper.SchemaDirectory + "\\" + GameInformationFactory.GetGameById(game).ShortID + "_schema.json"; // Try local copy first if (!File.Exists(path)) { path = "Resources\\Schemas\\" + GameInformationFactory.GetGameById(game).ShortID + "_schema.json"; } var content = LoadSchemaFile(path); if (content != null) { _gameTableDefinitions.Add(game, content); } path = DirectoryHelper.SchemaDirectory + "\\" + GameInformationFactory.GetGameById(game).ShortID + "_AnimMetaDataSchema.json"; // Try local copy first if (!File.Exists(path)) { var allResource = GetResourceNames(); var resourceFileName = GameInformationFactory.GetGameById(game).ShortID + "_AnimMetaDataSchema.json"; var entry = allResource.FirstOrDefault(x => x.Key.ToString().Contains(resourceFileName, StringComparison.InvariantCultureIgnoreCase)); if (entry.Key != null) { using var resourceReader = new StreamReader(entry.Value as Stream); var resourceContent = resourceReader.ReadToEnd(); content = LoadSchemaFileFromContent(resourceContent); } } else { content = LoadSchemaFile(path); } if (content != null) { _gameAnimMetaDefinitions.Add(game, content); } }
public bool SaveDbSchema() { _logger.Information("Trying to save file"); try { if (!_gameTableDefinitions.ContainsKey(CurrentGame)) { return(false); } string path = DirectoryHelper.SchemaDirectory + "\\" + GameInformationFactory.GetGameById(CurrentGame).ShortID + "_schema.json"; var content = JsonConvert.SerializeObject(_gameTableDefinitions[CurrentGame], Formatting.Indented); File.WriteAllText(path, content); return(true); } catch (Exception e) { _logger.Fatal(e.Message); throw e; } }
public bool SaveMetaDataSchema() { _logger.Information("Trying to metadat schema"); try { if (!_gameAnimMetaDefinitions.ContainsKey(CurrentGame)) { return(false); } string path = DirectoryHelper.SchemaDirectory + "\\" + GameInformationFactory.GetGameById(CurrentGame).ShortID + "_AnimMetaDataSchema.json"; var content = JsonConvert.SerializeObject(_gameAnimMetaDefinitions[CurrentGame], Formatting.Indented); File.WriteAllText(path, content); MessageBox.Show("Be kind and send the updated scehema to the developers so it can be shared"); return(true); } catch (Exception e) { _logger.Fatal(e.Message); throw e; } }