// Use this for initialization
    void Start()
    {
        gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
        startingAmmo = currentAmmo = 10;

        limit_shots_per_sec = 2;
    }
    // Use this for initialization
    void Start()
    {
        gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
        currentAmmo = startingAmmo = 10;

        angle = 5;
        number_of_bullets = 7;
        limit_shots_per_sec = 1;
    }
Пример #3
0
    void Awake()
    {
        // Setting up references.
        ZombiniControl = GetComponent<ZombiniController>();
        healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>();
        anim = GetComponent<Animator>();

        // Getting the intial scale of the healthbar (whilst the player has full health).
        healthScale = healthBar.transform.localScale;

        gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
    }
 // Use this for initialization
 void Start()
 {
     //gameWorld = GameObject.Find("GameWorld");
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
 }
Пример #5
0
 // Use this for initialization
 void Start()
 {
     isQuitting = false;
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
 }
Пример #6
0
 void Start()
 {
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
     facingRight = false;
     mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop));
     groundCheck = transform.Find("groundCheckWalker");
     beginTimer();
     //AudioSource.PlayClipAtPoint(zombieGroan, transform.position);
 }
Пример #7
0
 void Start()
 {
     vomitSpawn = transform.Find("vomitSpawn");
     groundCheck = transform.Find("groundCheckCop");
     mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop));
     //AudioSource.PlayClipAtPoint(zombieGroan, transform.position);
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
 }
Пример #8
0
    void Start()
    {
        gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
        mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop));
        health = (PlayerHealth) FindObjectOfType(typeof(PlayerHealth));
        //AudioSource.PlayClipAtPoint(zombieGroan, transform.position);

        groundCheck = transform.Find("groundCheckFlood");
        beginTimer();
    }
 // Use this for initialization
 void Start()
 {
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
     timer = gis.powerUpTimer;
 }
 // Use this for initialization
 void Start()
 {
     //gameWorld = GameObject.Find("GameWorld");
     //pug = (PowerUpGUIScript)GameObject.Find("PowerUpGUI").GetComponent<PowerUpGUIScript>() as PowerUpGUIScript;
     gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript;
 }