// Use this for initialization void Start() { gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; startingAmmo = currentAmmo = 10; limit_shots_per_sec = 2; }
// Use this for initialization void Start() { gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; currentAmmo = startingAmmo = 10; angle = 5; number_of_bullets = 7; limit_shots_per_sec = 1; }
void Awake() { // Setting up references. ZombiniControl = GetComponent<ZombiniController>(); healthBar = GameObject.Find("HealthBar").GetComponent<SpriteRenderer>(); anim = GetComponent<Animator>(); // Getting the intial scale of the healthbar (whilst the player has full health). healthScale = healthBar.transform.localScale; gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; }
// Use this for initialization void Start() { //gameWorld = GameObject.Find("GameWorld"); gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; }
// Use this for initialization void Start() { isQuitting = false; gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; }
void Start() { gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; facingRight = false; mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop)); groundCheck = transform.Find("groundCheckWalker"); beginTimer(); //AudioSource.PlayClipAtPoint(zombieGroan, transform.position); }
void Start() { vomitSpawn = transform.Find("vomitSpawn"); groundCheck = transform.Find("groundCheckCop"); mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop)); //AudioSource.PlayClipAtPoint(zombieGroan, transform.position); gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; }
void Start() { gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; mainLoop = (GameLoop) FindObjectOfType(typeof(GameLoop)); health = (PlayerHealth) FindObjectOfType(typeof(PlayerHealth)); //AudioSource.PlayClipAtPoint(zombieGroan, transform.position); groundCheck = transform.Find("groundCheckFlood"); beginTimer(); }
// Use this for initialization void Start() { gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; timer = gis.powerUpTimer; }
// Use this for initialization void Start() { //gameWorld = GameObject.Find("GameWorld"); //pug = (PowerUpGUIScript)GameObject.Find("PowerUpGUI").GetComponent<PowerUpGUIScript>() as PowerUpGUIScript; gis = (GameInfoScript)GameObject.Find("GameWorld").GetComponent<GameInfoScript>() as GameInfoScript; }