public override void Setup(World world) { world.player.position = Size().TileToWorldCoords().ToVector2() / 2; //world.SpawnNpc(GameID.GetNpcID<Dasher>(), world.player.position + (Vector2.One * 120), Vector2.Zero); world.SpawnNpc(GameID.GetNpcID <Dummy>(), world.player.position + (Vector2.One * 100), Vector2.Zero); for (int i = 0; i < 1; i++) { world.SpawnNpc(GameID.GetNpcID <Seeker>(), world.player.position - (Vector2.One * 100) + (Vector2.One * i * 10), Vector2.Zero); } }