private void handleRequestSpecificGameLogs(IIncommingMessage rawMsg) { SpectatorSpecificLogRequestMsg msg = rawMsg.Deserialize <SpectatorSpecificLogRequestMsg>(); try { rawMsg.Respond(new SpectatorGameLog() { gameLog = historyController.getSpecificStates(msg.IDs) }, ResponseStatus.Success); } catch { rawMsg.Respond(ResponseStatus.Error); } }