public override void Shutdown() { // 通知服务器客户端已离开 var msg = this._client?.CreateGameMessage <ClientLeaveMessage>(); this._client?.SendMessage(msg); this._board = null; this._btnSurrender = null; this._btnBack = null; this._gameHUD = null; this._gameboard = null; this._connectTimer?.Stop(); this._connectTimer?.Dispose(); new Thread(() => { // 防止客户端销毁时,消息还没能发送过去 Thread.Sleep(10); this._client?.Shutdown(); }).Start(); PlayerType = PlayerState.None; base.Shutdown(); }
public override void Init() { this._btnSurrender = new Button( this._content.Load <Texture2D>("img\\button_surrender"), new Vector2(1440, 1290), new Vector2(144, 72)); this._btnSurrender.Click += () => { this._surrender = true; }; this._btnBack = new Button( this._content.Load <Texture2D>("img\\button_back"), new Vector2(1726, 1290), new Vector2(144, 72)); this._btnBack.Click += () => { Reset(); ScreenManager.GoBack(); }; this._btnSurrender.Init(); this._btnBack.Init(); this._gameHUD = new GameHUD(); // GameBoard this._gameboard = new GameBoard(this._content, this); // AI this._ai = new AI(); PlayerType = PlayerState.Black; base.Init(); }
private void Initialize() { MapFullBounds = CreateMapFullBounds(); VAdapterGame = CreateViewport(); VAdapterHUD = CreateViewport(); // later perhaps diff adapters InternalBatch = new SpriteBatch(Graphics.GraphicsDevice); FixedBatch = new SpriteBatchWrapper(InternalBatch); TranslatedBatch = new SpriteBatchWrapper(InternalBatch); InputStateMan = new InputStateManager(VAdapterGame, VAdapterHUD, MapOffsetX, MapOffsetY); GameHUD = CreateHUD(); Background = CreateBackground(); Entities = CreateEntityManager(); DebugDisp = new DummyDebugTextDisplay(); GameHUD.Validate(); #if DEBUG FPSCounter = new RealtimeAPSCounter(); UPSCounter = new RealtimeAPSCounter(); GCMonitor = new GCMonitor(); DebugMap = CreateDebugMinimap(); #endif }
void Start( ) { //Initiate data GameService.InitDocument( ); //Show the start game screen StartGameScreen.SetActive(true); // ON InstructionScreen.SetActive(false); Marketplace.SetActive(false); PauseScreen.SetActive(false); GameHUD.SetActive(false); GameInfoHUD.SetActive(false); BtnLive.SetActive(false); BtnShop.SetActive(false); //Set initial values SocialLevel = 0; VerbalLevel = 0; SkillLevel = 0; HardwareLevel = 0; Followers = 0; Viewers = 0; Money = 60.00f; StreamerName = ""; TotalStreamTime = 16.0f; StartCash = 0; GameMessageList = new List <KeyValuePair <string, string> >( ); PlayerOwnedGames = new List <Game>( ); //Set game state CurrentGameState = GameState.MENU; bGameStarted = false; }
/// <summary> /// Show Game instructions /// </summary> public void ShowInstructions( ) { StartGameScreen.SetActive(false); InstructionScreen.SetActive(true); PauseScreen.SetActive(false); GameHUD.SetActive(false); GameInfoHUD.SetActive(false); }
// Use this for initialization void Start() { event_time = Random.Range(5.0f, 30.0f); camera_shake = FindObjectOfType <CameraShake>(); game_hud = FindObjectOfType <GameHUD>(); game_hud.SetEventText(""); Debug.Log(event_time); }
void OnTriggerEnter2D(Collider2D hitInfo) { if (hitInfo.name == "Ball") { string wallName = transform.name; GameHUD.Score(wallName); hitInfo.gameObject.SendMessage("RestartGame", 1.0f, SendMessageOptions.RequireReceiver); } }
public ScoreDisplayManager(GameHUD hud, bool firstShow) { hud.AddElement(ScoreDisplay = new ScoreDisplay(firstShow)); hud.AddElement(MPScoreDisplay = new MultiplayerScoreDisplay(firstShow)); hud.AddElement(StarsScoreDisplay = new StarsScoreDisplay(firstShow)); hud.AddElement(SCCMScoreDisplay = new SCCMScoreDisplay(firstShow)); FakeFirstUpdate(); }
protected override void Start() { //base.Start(); _health = _maxHealth; InvokeRepeating("Resources", 1f, 1f); //healthBar = GetComponentInChildren<Image>(); _hud = GameObject.FindGameObjectWithTag("HUD").GetComponent <GameHUD>(); }
void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); weaponPanel = (WeaponPanel)FindObjectOfType(typeof(WeaponPanel)); passivePanel = (PassiveUnitPanel)FindObjectOfType(typeof(PassiveUnitPanel)); units = Unit.allUnits; }
void Awake() { gameHUD = (GameHUD)FindObjectOfType(typeof(GameHUD)); character = (Character)FindObjectOfType(typeof(Character)); selectObjects = (SelectObjects)FindObjectOfType(typeof(SelectObjects)); runUnitManager = (RunUnitManager)FindObjectOfType(typeof(RunUnitManager)); gMode = (GMode)FindObjectOfType(typeof(GMode)); pController = (PController)FindObjectOfType(typeof(PController)); gameCommands.Add("Red"); gameCommands.Add("Blue"); }
void Awake() { #region singletonEnforcement if (instance == null) { instance = this; } else { Destroy(this.gameObject); Debug.Error("core", "Second GameHUD detected. Deleting gameOject."); return; } #endregion UIhud = GameObject.Find("_UI"); mainHUDCanvas = GameObject.Find("mainHUD"); worldMapCanvas = GameObject.Find("worldMapCanvas"); gameMap = GameObject.Find("mapBG"); player = GameObject.Find("_Player"); testObjective = GameObject.Find("TestObjective"); if (!pauseMenu) { pauseMenu = GameObject.Find("pauseMenu"); } pauseMenu.SetActive(false); //!Turn on UI stuff worldMapCanvas.SetActive(true); //!Fill mapLabels array mapLabels = GameObject.FindGameObjectsWithTag("worldMapLabel"); closeMapButton = GameObject.Find("CloseMapButton"); closeMapButton.SetActive(false); //!Set mapcam reference mapCam = GameObject.Find("mapCam"); //!Set compassCameraPoint reference compassCameraPoint = GameObject.Find("compassCameraPoint"); compass = GameObject.Find("compassSlider"); slider = compass.transform.FindChild("Handle Slide Area").gameObject; slider.SetActive(false); leftArrow = compass.transform.FindChild("leftArrow").gameObject; leftArrow.SetActive(false); rightArrow = compass.transform.FindChild("rightArrow").gameObject; rightArrow.SetActive(false); //!Set objective text reference objectiveText = GameObject.Find("objectiveText"); phoneButtons = GameObject.Find("PhoneButtons"); mapElements = GameObject.Find("MapElements"); mapElements.SetActive(false); }
void Start() { gravity = Physics.gravity; GameObject obj = GameObject.FindGameObjectWithTag("GameUI"); if (obj) { gameHUD = obj.GetComponent <GameHUD>(); } }
/// <summary> /// Show Game instructions /// </summary> public void ShowStartScreen( ) { StartGameScreen.SetActive(true); InstructionScreen.SetActive(false); Marketplace.SetActive(false); PauseScreen.SetActive(false); GameHUD.SetActive(false); GameInfoHUD.SetActive(false); CurrentGameState = GameState.MENU; }
// Use this for initialization void Start() { gameHUD = GameObject.Find("HUD").GetComponent <GameHUD>(); howToPlayScreen = gameHUD.GetComponentInChildren <HowToPlayScreen>(); gameOverScreen = gameHUD.GetComponentInChildren <GameOverScreen>(); gameCamera = Camera.main.GetComponent <GameCamera>(); AudioSource = GetComponent <AudioSource>(); SoundManager.Instance.PlayGameMusic(GameDataManager.Instance.IsSound); }
public void TestHUDMethods() { GameHUD HUD = new GameHUD(); try{ HUD.Start(); HUD.OnGUI(); HUD.Update(); }catch(Exception e) { //Something went wrong Assert.True(false,"error "+e.ToString()); } }
/// <summary> /// Pause / unpause the game /// </summary> public void PauseGame( ) { bGamePaused = !bGamePaused; StartGameScreen.SetActive(false); InstructionScreen.SetActive(false); PauseScreen.SetActive(bGamePaused); GameHUD.SetActive(!bGamePaused); GameInfoHUD.SetActive(!bGamePaused); CurrentGameState = bGamePaused ? GameState.PAUSE : GameState.GAME; }
// Use this for initialization void Start() { gameHUD = GetComponentInParent <GameHUD>(); howToPlayScreen = GameObject.Find("How To Play Screen").GetComponent <HowToPlayScreen>(); mainMenuScreen = GameObject.Find("Main Menu Screen").GetComponent <MainMenuScreen>(); creditsScreen = GameObject.Find("Credits Screen").GetComponent <CreditsScreen>(); // Title Screen Text pauseText = GetComponentInChildren <Text>(); // Resume Button resume = transform.Search("Resume Button").gameObject; resumeSprite = resume.GetComponent <Image>(); resumeBtn = resume.GetComponent <Button>(); resumeText = resumeBtn.GetComponentInChildren <Text>(); resumeBtn.onClick.AddListener(ResumeClicked); // How to Play Button howToPlay = transform.Search("How To Play Button").gameObject; howToPlaySprite = howToPlay.GetComponent <Image>(); howToPlayBtn = howToPlay.GetComponent <Button>(); howToPlayText = howToPlayBtn.GetComponentInChildren <Text>(); howToPlayBtn.onClick.AddListener(HowToPlayClicked); // Sound Toggle Button sound = transform.Search("Sound Button").gameObject; soundprite = sound.GetComponent <Image>(); soundBtn = sound.GetComponent <Button>(); soundText = soundBtn.GetComponentInChildren <Text>(); soundText.text = GameDataManager.Instance.IsSound ? SOUND_ON_TEXT : SOUND_OFF_TEXT; soundBtn.onClick.AddListener(SoundToggleClicked); // Credits Button credits = transform.Search("Credits Button").gameObject; creditsSprite = credits.GetComponent <Image>(); creditsBtn = credits.GetComponent <Button>(); creditsText = creditsBtn.GetComponentInChildren <Text>(); creditsBtn.onClick.AddListener(CreditsClick); // Quit Button quit = transform.Search("Quit Button").gameObject; quitSprite = quit.GetComponent <Image>(); quitBtn = quit.GetComponent <Button>(); quitText = quitBtn.GetComponentInChildren <Text>(); quitBtn.onClick.AddListener(QuitClicked); blanket = transform.Search("Blanket").GetComponent <Image>(); ready = true; Hide(); }
public override void Shutdown() { this._board = null; this._btnSurrender = null; this._btnBack = null; this._gameHUD = null; this._gameboard = null; this._ai = null; PlayerType = PlayerState.None; base.Shutdown(); }
public void TestHUDMethods() { GameHUD HUD = new GameHUD(); try{ HUD.Start(); HUD.OnGUI(); HUD.Update(); }catch (Exception e) { //Something went wrong Assert.True(false, "error " + e.ToString()); } }
public static void AddViewWithData() { const int HEALTH_VALUE = 75; ViewManager.Instance.AddView(View.GameHUD, new GameHUD.GameHUDData(HEALTH_VALUE)); Assert.IsTrue(ViewManager.Instance.IsViewActive(View.GameHUD)); GameHUD gameHUD = GameObject.FindObjectOfType <GameHUD>(); FieldInfo gameHUDDataInfo = gameHUD.GetType().GetField("gameHudData", BindingFlags.Instance | BindingFlags.NonPublic); GameHUD.GameHUDData internalDataObject = gameHUDDataInfo.GetValue(gameHUD) as GameHUD.GameHUDData; Assert.AreEqual(HEALTH_VALUE, internalDataObject.health); }
// Use this for initialization void Start() { cameraScripts = Camera.main.GetComponent <CameraScripts>(); playerHUD = GameObject.Find("HUD").GetComponent <PlayerHUD>(); gameHUD = GameObject.Find("HUD").GetComponent <GameHUD>(); initPositions(); initCharacterList(); character1 = characters[0]; character2 = characters[1]; character3 = characters[2]; character4 = characters[3]; selectAll(); }
/// <summary> /// Start game and go to game hud & screen /// </summary> public void StartGame( ) { //show the game hud StartGameScreen.SetActive(false); InstructionScreen.SetActive(false); PauseScreen.SetActive(false); GameHUD.SetActive(true); // ON GameInfoHUD.SetActive(true); // ON CurrentGameState = GameState.GAME; StartCoroutine(StartGameCallback( )); }
void Awake() { #region singletonEnforcement if(instance == null) { instance = this; } else { Destroy(this.gameObject); Debug.Error("core", "Second GameHUD detected. Deleting gameOject."); return; } #endregion UIhud = GameObject.Find("_UI"); mainHUDCanvas = GameObject.Find("mainHUD"); worldMapCanvas = GameObject.Find("worldMapCanvas"); gameMap = GameObject.Find("mapBG"); player = GameObject.Find("_Player"); testObjective = GameObject.Find("TestObjective"); if (!pauseMenu) { pauseMenu = GameObject.Find("pauseMenu"); } pauseMenu.SetActive (false); //!Turn on UI stuff worldMapCanvas.SetActive(true); //!Fill mapLabels array mapLabels = GameObject.FindGameObjectsWithTag("worldMapLabel"); closeMapButton = GameObject.Find("CloseMapButton"); closeMapButton.SetActive(false); //!Set mapcam reference mapCam = GameObject.Find("mapCam"); //!Set compassCameraPoint reference compassCameraPoint = GameObject.Find("compassCameraPoint"); compass = GameObject.Find("compassSlider"); slider = compass.transform.FindChild ("Handle Slide Area").gameObject; slider.SetActive (false); leftArrow = compass.transform.FindChild ("leftArrow").gameObject; leftArrow.SetActive (false); rightArrow = compass.transform.FindChild ("rightArrow").gameObject; rightArrow.SetActive (false); //!Set objective text reference objectiveText = GameObject.Find("objectiveText"); phoneButtons = GameObject.Find("PhoneButtons"); mapElements = GameObject.Find("MapElements"); mapElements.SetActive(false); }
// Use this for initialization void Start() { gameHUD = GetComponentInParent <GameHUD>(); slides = new Sprite[4] { ResourceManager.Instance.TutorialImageControls, ResourceManager.Instance.TutorialImageNoControls, ResourceManager.Instance.TutorialImageGrabbing, ResourceManager.Instance.TutorialImageHowToScore, }; tutorialSlideOneGraphics = GetComponentInChildren <TutorialSlideOne>(); tutorialSlideTwoGraphics = GetComponentInChildren <TutorialSlideTwo>(); tutorialSlideThreeGraphics = GetComponentInChildren <TutorialSlideThree>(); tutorialSlideFourGraphics = GetComponentInChildren <TutorialSlideFour>(); pauseScreen = GameObject.Find("Pause Screen").GetComponent <PauseScreen>(); howToPlayText = transform.Search("How To Play Text").GetComponent <Text>(); blanket = transform.Search("Blanket").GetComponent <Image>(); displaySlide = transform.Search("Display Slide").GetComponent <Image>(); GameObject nextSlide = transform.Search("Next Slide Button").gameObject; nextSlideBtn = nextSlide.GetComponent <Button>(); nextSlideBtn.onClick.AddListener(NextSlide); nextSlideSprite = nextSlide.GetComponent <Image>(); GameObject previousSlide = transform.Search("Previous Slide Button").gameObject; previousSlideBtn = previousSlide.GetComponent <Button>(); previousSlideBtn.onClick.AddListener(PreviousSlide); previousSlideSprite = previousSlide.GetComponent <Image>(); GameObject close = transform.Search("Close Button").gameObject; closeBtn = close.GetComponent <Button>(); closeBtn.onClick.AddListener(Exit); closeSprite = close.GetComponent <Image>(); slideBubble1 = transform.Search("Slide 1 Bubble").GetComponent <Image>(); slideBubble2 = transform.Search("Slide 2 Bubble").GetComponent <Image>(); slideBubble3 = transform.Search("Slide 3 Bubble").GetComponent <Image>(); slideBubble4 = transform.Search("Slide 4 Bubble").GetComponent <Image>(); ready = true; Hide(); }
void Awake() { #region Singleton if (s_Instance != null) { Destroy(gameObject); return; } s_Instance = this; #endregion btnStartBattle.onClick.AddListener(OnStartBattle); btnRestart.onClick.AddListener(OnRestartLevel); btnContinue.onClick.AddListener(OnContinueLevel); }
private void Awake() { s_Instance = this; m_LeaveOrEnterShipButton.onClick.AddListener(() => { string labelStr = m_LeaveOrEnterShipButtonLabel.text; m_LeaveOrEnterShipButtonLabel.text = labelStr == "Leave Ship" ? "Enter Ship" : "Leave Ship"; OnLeaveOrEnterShipButtonTapped?.Invoke(); }); m_LeaveOrEnterShipButton.gameObject.SetActive(false); Enemy.OnSuccessfullyHijacked += () => m_LeaveOrEnterShipButtonLabel.text = "Leave Ship"; }
public override void Init() { this._surrender = false; this._connected = false; this._connectTime = 0; this._connectTimer = new Timer(100); this._connectTimer.Elapsed += Timer_Elapsed; this._btnSurrender = new Button( this._content.Load <Texture2D>("img\\button_surrender"), new Vector2(1440, 1290), new Vector2(144, 72)); this._btnSurrender.Enabled = false; this._btnSurrender.Click += () => { this._surrender = true; }; this._btnBack = new Button( this._content.Load <Texture2D>("img\\button_back"), new Vector2(1726, 1290), new Vector2(144, 72)); this._btnBack.Click += () => { Reset(); ScreenManager.GoBack(); }; this._btnSurrender.Init(); this._btnBack.Init(); this._gameHUD = new GameHUD(); // GameBoard this._gameboard = new GameBoard(this._content, this); // 网络客户端 this._client = new NetworkClient(); this._client.Start(); //this._client.Connect(); this._client.DiscoverPeers(); this._connectTimer.Start(); CurrentPlayerState = PlayerState.None; PlayerType = PlayerState.None; this._gameStatus = "正在寻找服务器..."; base.Init(); }
public LevelState(string name, int startLevel) : base(name) { Camera = new FirstPersonCamera(); Camera.BoundingRadius = 2.0f; Camera.UpdateBoundingVolumes(); YnG.ShowMouse = (GameConfiguration.EnabledMouse ? true : false); YnG.AudioManager.SoundEnabled = GameConfiguration.EnabledSound; YnG.AudioManager.MusicVolume = GameConfiguration.MusicVolume; groundPlayerBoundingSphere = new BoundingSphere(Camera.Position, Camera.BoundingRadius); _mazeLevel = new MazeLevel(startLevel); Add(_mazeLevel); _gameHUD = new GameHUD(); timeTimer = new MazeTimer(); score = new Score(startLevel); gameState = MazeGameState.Playing; elapsedPartyTime = 0; soundTimer = new YnTimer(1000, 0); if (YnG.AudioManager.SoundEnabled) { soundTimer.Completed += (s, e) => YnG.AudioManager.SoundEnabled = true; } else { soundTimer.Completed += (s, e) => { } }; control = new MazeController(Camera); Scene.SceneLight.AmbientIntensity = 0.85f; Scene.SceneLight.DirectionalLights[0].Enabled = true; Scene.SceneLight.DirectionalLights[0].Direction = new Vector3(-1, 0.75f, -1); Scene.SceneLight.DirectionalLights[0].DiffuseColor = Color.WhiteSmoke.ToVector3(); Scene.SceneLight.DirectionalLights[0].DiffuseIntensity = 1.0f; Scene.SceneLight.DirectionalLights[0].SpecularColor = new Vector3(233, 33, 33); }
private IEnumerator LateStart() { yield return(new WaitForSeconds(0.001f)); MainGame.SetActive(false); GameHUD.SetActive(false); HeroTutorial.SetActive(false); HeroHUD.SetActive(false); for (int i = 0; i < HeroInstructions.Length - 1; ++i) { HeroInstructions[i].SetActive(false); } MechanicsList.SetActive(false); for (int i = 0; i < Mechanics.Length - 1; ++i) { Mechanics[i].SetActive(false); } }
void Start() { this.control1 = this.player1.GetComponent <PlayerController>(); this.control2 = this.player2.GetComponent <PlayerController>(); this.control1.numberPlayer = 1; this.control2.numberPlayer = 2; this.hudScript = this.hud.GetComponent <GameHUD>(); this.srBackground = this.background.GetComponent <SpriteRenderer>(); int imageNum = Random.Range(0, backgroundsImages.Length); //Debug.Log(imageNum.ToString()); if (imageNum == 0) { this.srBackground.GetComponent <Animator>().enabled = true; } this.srBackground.sprite = this.backgroundsImages[imageNum]; }
private void Awake() { ResetTimer(); setHold = false; values.level = values.startingLevel; values.linesCleared = 0; values.score = 0; AudioManager.instance = FindObjectOfType <AudioManager>(); hUD = FindObjectOfType <GameHUD>(); cameraMovement = FindObjectOfType <Camera>().GetComponent <DynamicCameraMovement>(); // Initialize the piece queue. pieceQueue = new Queue <int>(); SevenBagGenerator(); }
void Awake() { instance = this; Application.runInBackground = true; }
void Start() { GameObject gameHUDObject = GameObject.Find("HUD"); gameHUD = gameHUDObject.GetComponent<GameHUD>(); }
void Start() { Instance = this; }
void Awake() { player = GameObject.Find ("_Player"); if (player) { qm = player.GetComponent<QuestManager>(); } else { Debug.Error("ui","QuestManagerUI Script attached to 'QuestManager' object could not find a player in the scene!"); } if (!questContainer) { Debug.Error("ui","QuestManagerUI Script attached to 'QuestManager' object could not find a child GameObject called 'Quests' the prefab connection could be broken."); } moreQuestInfo = transform.FindChild ("MoreQuestInfo").gameObject; if (!moreQuestInfo) { Debug.Error ("ui","QuestManagerUI script could not find the child object called 'MoreQuestInfo' the prefab may be broken"); } moreQuestInfoTitle = moreQuestInfo.transform.FindChild ("QuestTitle").GetComponent<Text> (); if (!moreQuestInfoTitle) { Debug.Error ("ui","QuestManagerUI script could not find the child object called 'QuestTitle' the prefab may be broken"); } moreQuestInfoDescription = moreQuestInfo.transform.FindChild ("ScrollView").transform.FindChild ("QuestDescription").GetComponent<Text> (); if (!moreQuestInfoDescription) { Debug.Error ("ui","QuestManagerUI script could not find the child object called 'QuestDescription' the prefab may be broken"); } mainScrollbar = transform.FindChild("MainScrollbar").GetComponent<Scrollbar>(); if(!mainScrollbar){ Debug.Error ("ui","QuestManagerUI script could not find the child object called 'MainScrollbar' the prefab may be broken"); } moreInfoScrollbar = transform.FindChild("MoreQuestInfo").FindChild("MoreQuestInfoScrollbar").GetComponent<Scrollbar>(); if(!moreInfoScrollbar){ Debug.Error ("ui","QuestManagerUI script could not find the child object called 'MoreQuestInfoScrollbar' the prefab may be broken"); } theEventSystem = GameObject.Find ("EventSystem").GetComponent<EventSystem>(); if(!theEventSystem){ Debug.Error("ui","QuestManagerUI script could not find the EventSystem in the scene. Make sure the scene has an EventSystem"); } gameHUD = GameObject.Find ("_HUDManager").GetComponent<GameHUD> (); if (!gameHUD) { Debug.Error("ui","Could not find the 'GameHUD' script on the '_HUDManager' GameObject in the scene: " + Application.loadedLevelName); } questButton = questUI.GetComponent<Button> (); buttonHeight = questButton.GetComponent<RectTransform> ().sizeDelta.y; theLists = new List<Quest>[3]; }
void Awake() { // Fetch the instance of the game class GameObject scripts = GameObject.Find("Scripts"); game = (Game) scripts.GetComponent(typeof(Game)); GameObject gameHUDObject = GameObject.Find("HUD"); gameHUD = gameHUDObject.GetComponent<GameHUD>(); }
private GameHUD getGameHUD() { PlayerCounter playerCounter = (PlayerCounter)FindObjectOfType (typeof(PlayerCounter)); gameHUD = new GameHUD (playerCounter, worldManager.getLevelData ().useTutorial); gameHUD.showSandboxTip=GameSettings.sandboxEnabled; return gameHUD; }
void Start() { //player = GameObject.FindGameObjectWithTag ("Player"); worldManager = (WorldManager)FindObjectOfType (typeof(WorldManager)); player = worldManager.getPlayer (); escIsEnabled = true; setResume (); pauseMenu = getPauseMenu (); sandboxMenu = getSandboxMenu (); endLevelMenu = getEndLevelMenu (); gameHUD = getGameHUD (); }
void Awake() { gameData = GameObject.FindObjectOfType<GameData>(); gameHUD = GameObject.FindObjectOfType<GameHUD>(); musicPlayer = GameObject.FindObjectOfType<MusicPlayer>(); }
void Start() { gameMessages = new List<KeyValuePair<float, string>>(10); ammoTextures = new Dictionary<Weapon_AmmoType, Texture>() { {Weapon_AmmoType.RifleAmmo, Resources.Load<Texture>("textures/ui/rifle_ammo")}, }; castleTexture = Resources.Load<Texture>("textures/castle"); castleDestroyedTexture = Resources.Load<Texture>("textures/castle_dest"); solidTexture = Resources.Load<Texture>("textures/solid"); crosshairTexture = Resources.Load<Texture>("textures/crosshair"); healthTexture = Resources.Load<Texture>("textures/ui/health_icon"); ammoTexture = Resources.Load<Texture>("textures/ui/ammo_icon"); cashTexture = Resources.Load<Texture>("textures/ui/cash_icon"); instance = this; }
void Awake() { script = this; }
void Start() { explosionPrefab = Explosion; info = GetComponent<WaitingScreen>(); info.enabled = false; pause = GetComponent<MenuKeysController>(); pause.enabled = false; hud = GetComponent<GameHUD>(); hud.enabled = false; end = GetComponent<EndGame>(); end.enabled = false; alpha = GetComponent<AlphaBackground>(); alpha.enabled = false; }