public void Migrate() { var guilds = SourceDbContext.Guilds.ToList(); foreach (var guild in guilds) { var newGuild = new GameGuild() { Id = _gameGuildKeyMapper.MapKey(guild.Id), Name = guild.Name, GameId = guild.GameId, GameRealmId = _gameRealmKeyMapper.MapKey(guild.RealmId) }; TargetDbContext.GameGuilds.Add(newGuild); } TargetDbContext.SaveChanges(); }
public void WGRemindGuildLeaderV2(GameGuild gameGuild) { iOSConnector.RemindGuildLeaderV2(gameGuild.guildId, gameGuild.zoneId, gameGuild.roleId, gameGuild.roleName, gameGuild.partition, gameGuild.userZoneId, gameGuild.type, gameGuild.leaderOpenId, gameGuild.leaderRoleId, gameGuild.leaderZoneId, gameGuild.areaId); }
public void WGGetQQGroupCodeV2(GameGuild gameGuild) { iOSConnector.GetQQGroupCodeV2(gameGuild.guildId, gameGuild.zoneId); }
public void WGBindExistQQGroupV2(GameGuild gameGuild, string groupId, string groupName) { iOSConnector.BindExistQQGroupV2(groupId, groupName, gameGuild.guildId, gameGuild.zoneId, gameGuild.roleId); }
public void WGUnbindQQGroupV2(GameGuild gameGuild) { iOSConnector.UnbindQQGroupV2(gameGuild.guildId, gameGuild.guildName, gameGuild.zoneId); }
public void WGJoinQQGroupV2(GameGuild gameGuild, string groupId) { iOSConnector.JoinQQGroupV2(gameGuild.guildId, gameGuild.zoneId, groupId, gameGuild.roleId, gameGuild.partition); }
public void WGCreateQQGroupV2(GameGuild gameGuild) { iOSConnector.CreateQQGroupV2(gameGuild.guildId, gameGuild.guildName, gameGuild.zoneId, gameGuild.roleId, gameGuild.partition); }
public void WGUnbindQQGroupV2(GameGuild gameGuild) { MsdkEvent.Instance.HandleUnbindGroupNotify(dataGenerator.GroupData); }
public void WGRemindGuildLeaderV2(GameGuild gameGuild) { MsdkEvent.Instance.HandleRemindGuildLeaderV2Notify(dataGenerator.GroupData); }
public void WGGetQQGroupCodeV2(GameGuild gameGuild) { MsdkEvent.Instance.HandleGetGroupCodeV2Notify(dataGenerator.GroupData); }
public void WGBindExistQQGroupV2(GameGuild gameGuild, string groupId, string groupName) { MsdkEvent.Instance.HandleBindExistGroupV2Notify(dataGenerator.GroupData); }
public void WGJoinQQGroupV2(GameGuild gameGuild, string groupId) { MsdkEvent.Instance.HandleJoinGroupV2Notify(dataGenerator.GroupData); }
public void WGCreateQQGroupV2(GameGuild gameGuild) { MsdkEvent.Instance.HandleCreateGroupV2Notify(dataGenerator.GroupData); }