// Use this for initialization void Start() { Screen.SetResolution(600, 900, false); print("Initializing Singleton Scripts"); GameGlobalVariables.Instantiate(); }
public void mod_FinalizeLevelLoad() { try { if (this.CurrentMap != null && !this.CurrentMap.HasBeenVisited && BonusXpManager.Instance && this.CurrentMap.GivesExplorationXp) { this.CurrentMap.HasBeenVisited = true; int mapExplorationXp = 0; if (BonusXpManager.Instance != null) { mapExplorationXp = BonusXpManager.Instance.MapExplorationXp; } Console.AddMessage(string.Concat("[", NGUITools.EncodeColor(Color.yellow), "]", Console.Format(GUIUtils.GetTextWithLinks(1633), new object[] { this.CurrentMap.DisplayName, mapExplorationXp * PartyHelper.NumPartyMembers }))); PartyHelper.AssignXPToParty(mapExplorationXp, false); } if (GameState.OnLevelLoaded != null) { GameState.OnLevelLoaded(Application.loadedLevelName, EventArgs.Empty); } if (GameState.NewGame && this.Difficulty == GameDifficulty.Easy) { GameState.Option.AutoPause.SetSlowEvent(AutoPauseOptions.PauseEvent.CombatStart, true); } ScriptEvent.BroadcastEvent(ScriptEvent.ScriptEvents.OnLevelLoaded); GameState.IsLoading = false; if (GameState.s_playerCharacter != null && !GameState.LoadedGame && !GameState.NewGame && GameState.NumSceneLoads > 0) { if (!IEModOptions.SaveBeforeTransition) // added this line { if (FogOfWar.Instance) { FogOfWar.Instance.WaitForFogUpdate(); } AutosaveIfAllowed(); } } GameState.NewGame = false; if (this.CurrentMap != null && this.CouldAccessStashOnLastMap != this.CurrentMap.GetCanAccessStash() && !GameState.Option.GetOption(GameOption.BoolOption.DONT_RESTRICT_STASH)) { if (!this.CurrentMap.GetCanAccessStash()) { UISystemMessager.Instance.PostMessage(GUIUtils.GetText(1566), Color.white); } else { UISystemMessager.Instance.PostMessage(GUIUtils.GetText(1565), Color.white); } } GameState.NumSceneLoads = GameState.NumSceneLoads + 1; FatigueCamera.CreateCamera(); GammaCamera.CreateCamera(); WinCursor.Clip(true); if (this.CurrentMap != null) { TutorialManager.TutorialTrigger tutorialTrigger = new TutorialManager.TutorialTrigger(TutorialManager.TriggerType.ENTERED_MAP) { Map = this.CurrentMap.SceneName }; TutorialManager.STriggerTutorialsOfType(tutorialTrigger); } if (this.CurrentMap != null && this.CurrentMap.IsValidOnMap("px1")) { GameState.Instance.HasEnteredPX1 = true; if (GameGlobalVariables.HasStartedPX2()) { this.HasEnteredPX2 = true; } } // in here you can place something like if (CurrentMap.SceneName == "AR_0011_Dyrford_Tavern_02") make_an_NPC; or change_NPC's_stats; // added this code // Addition of autoload custom NPC stats if enabled if (IEModOptions.AutoLoadCustomStats) { ImportStats(); } DropButton.InjectDropInvButton(); if (IEModOptions.EnableCustomUi) { if (IEModOptions.Layout == null) { UICustomizer.Initialize(); IEModOptions.Layout = UICustomizer.DefaultLayout.Clone(); } else { UICustomizer.LoadLayout(IEModOptions.Layout); } } BackerNamesMod.FixBackerNames(IEModOptions.FixBackerNames); } catch (Exception exception) { Debug.LogException(exception); GameState.ReturnToMainMenuFromError(); } if (!this.RetroactiveSpellMasteryChecked) { for (int i = 0; i < (int)PartyMemberAI.PartyMembers.Length; i++) { if (PartyMemberAI.PartyMembers[i] != null) { CharacterStats component = PartyMemberAI.PartyMembers[i].GetComponent <CharacterStats>(); if (component) { if (component.MaxMasteredAbilitiesAllowed() > component.GetNumMasteredAbilities()) { UIWindowManager.ShowMessageBox(UIMessageBox.ButtonStyle.OK, GUIUtils.GetText(2252), GUIUtils.GetText(2303)); break; } } } } this.RetroactiveSpellMasteryChecked = true; } if (GameUtilities.HasPX2() && GameState.LoadedGame) { if (GameGlobalVariables.HasFinishedPX1()) { QuestManager.Instance.StartPX2Umbrella(); } else if (!this.HasNotifiedPX2Installation) { UIWindowManager.ShowMessageBox(UIMessageBox.ButtonStyle.OK, string.Empty, GUIUtils.GetText(2438)); this.HasNotifiedPX2Installation = true; } } }