private static Game CreateBaselineGame() { var settings = new GameGeneratorSettings { GameName = "Baseline", PlayerNames = { "One", "Two", "Three", }, GalaxySettings = new GalaxyGeneratorSettings { GalaxySize = 500, PlanetCount = 300, }, }; var generator = new GameGenerator(); return(generator.Generate(settings)); }
public void StartGame(string game) //game will can an identifier for the gametype or specific course. Most likely a json obejct { ApplicationModel.stackMetaPair = GameGenerator.Generate(manager, ApplicationModel.settings.difficulty); SceneManager.LoadScene(Scenes.GAME, LoadSceneMode.Single); }
public void NextGame() { Time.timeScale = 1; ApplicationModel.stackMetaPair = GameGenerator.Generate(prefabsManager, ApplicationModel.settings.difficulty); SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex); }