IEnumerator PlayDeadAnimation()
    {
        _deadPlaying = true;
        GetComponent <Animator>().SetBool("Die", true);
        yield return(new WaitForSeconds(1));

        GetComponent <Animator>().SetBool("Die", false);
        _deadPlaying = false;

        if (GameManager.lives <= 0)
        {
            GUINav.ReturnToMenuFail();
        }
        else
        {
            GM.ResetScene();
        }
    }