static int IntToEnum(IntPtr L)
    {
        int arg0 = (int)LuaDLL.lua_tonumber(L, 1);

        GameFramework.UILayers o = (GameFramework.UILayers)arg0;
        ToLua.Push(L, o);
        return(1);
    }
Пример #2
0
    static int set_relyon(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UIEffectDepth obj  = (GameFramework.UIEffectDepth)o;
            GameFramework.UILayers      arg0 = (GameFramework.UILayers)ToLua.CheckObject(L, 2, typeof(GameFramework.UILayers));
            obj.relyon = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value"));
        }
    }
Пример #3
0
    static int get_relyon(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o;
            GameFramework.UILayers      ret = obj.relyon;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value"));
        }
    }
 static void Push(IntPtr L, GameFramework.UILayers arg)
 {
     ToLua.Push(L, arg);
 }