static int IntToEnum(IntPtr L) { int arg0 = (int)LuaDLL.lua_tonumber(L, 1); GameFramework.UILayers o = (GameFramework.UILayers)arg0; ToLua.Push(L, o); return(1); }
static int set_relyon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; GameFramework.UILayers arg0 = (GameFramework.UILayers)ToLua.CheckObject(L, 2, typeof(GameFramework.UILayers)); obj.relyon = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value")); } }
static int get_relyon(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.UIEffectDepth obj = (GameFramework.UIEffectDepth)o; GameFramework.UILayers ret = obj.relyon; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index relyon on a nil value")); } }
static void Push(IntPtr L, GameFramework.UILayers arg) { ToLua.Push(L, arg); }