static int get_ChildAlignmentYAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis ret = obj.ChildAlignmentYAxis; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value")); } }
static int set_ChildAlignmentYAxis(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.GameObjectLayoutGridGroup obj = (GameFramework.GameObjectLayoutGridGroup)o; GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis arg0 = (GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis)ToLua.CheckObject(L, 2, typeof(GameFramework.GameObjectLayoutGridGroup.LayoutAlignmentYAxis)); obj.ChildAlignmentYAxis = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ChildAlignmentYAxis on a nil value")); } }