Пример #1
0
 private void OnLoadConfigDependencyAsset(object sender, GameFramework.Config.LoadConfigDependencyAssetEventArgs e)
 {
     if (m_EnableLoadConfigDependencyAssetEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <LoadConfigDependencyAssetEventArgs>().Fill(e));
     }
 }
Пример #2
0
        /// <summary>
        /// 创建加载配置时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的加载配置时加载依赖资源事件。</returns>
        public static LoadConfigDependencyAssetEventArgs Create(GameFramework.Config.LoadConfigDependencyAssetEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;
            LoadConfigDependencyAssetEventArgs loadConfigDependencyAssetEventArgs = ReferencePool.Acquire <LoadConfigDependencyAssetEventArgs>();

            loadConfigDependencyAssetEventArgs.ConfigName          = loadConfigInfo.ConfigName;
            loadConfigDependencyAssetEventArgs.ConfigAssetName     = e.ConfigAssetName;
            loadConfigDependencyAssetEventArgs.DependencyAssetName = e.DependencyAssetName;
            loadConfigDependencyAssetEventArgs.LoadedCount         = e.LoadedCount;
            loadConfigDependencyAssetEventArgs.TotalCount          = e.TotalCount;
            loadConfigDependencyAssetEventArgs.UserData            = loadConfigInfo.UserData;
            return(loadConfigDependencyAssetEventArgs);
        }
Пример #3
0
        /// <summary>
        /// 填充加载配置时加载依赖资源事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>加载配置时加载依赖资源事件。</returns>
        public LoadConfigDependencyAssetEventArgs Fill(GameFramework.Config.LoadConfigDependencyAssetEventArgs e)
        {
            LoadConfigInfo loadConfigInfo = (LoadConfigInfo)e.UserData;

            ConfigName          = loadConfigInfo.ConfigName;
            ConfigAssetName     = e.ConfigAssetName;
            DependencyAssetName = e.DependencyAssetName;
            LoadedCount         = e.LoadedCount;
            TotalCount          = e.TotalCount;
            UserData            = loadConfigInfo.UserData;

            return(this);
        }
Пример #4
0
        /// <summary>
        /// 填充加载配置依赖资源事件
        /// </summary>
        /// <param name="e">框架内部事件</param>
        /// <returns>加载配置依赖资源事件</returns>
        public LoadConfigDependencyAssetEventArgs Fill(GameFramework.Config.LoadConfigDependencyAssetEventArgs e)
        {
            LoadConfigInfo info = e.UserData as LoadConfigInfo; //内部的自定义数据为加载配置信息

            ConfigName          = info.ConfigName;
            ConfigAssetName     = e.ConfigAssetName;
            DependencyAssetName = e.DependencyAssetName;
            LoadedCount         = e.LoadedCount;
            TotalCount          = e.TotalCount;
            UserData            = info.UserData;

            return(this);
        }