static public int Run(IntPtr l) { try { GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l); self.Run(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Downcast(IntPtr l) { try { GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l); var ret = self.Downcast(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.ClientConcurrentPoolAllocatedAction o; o = new GameFramework.ClientConcurrentPoolAllocatedAction(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int InitPool(IntPtr l) { try { GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l); GameFramework.ClientConcurrentObjectPool <GameFramework.ClientConcurrentPoolAllocatedAction> a1; checkType(l, 2, out a1); self.InitPool(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Init(IntPtr l) { try { GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l); System.Delegate a1; checkType(l, 2, out a1); System.Object[] a2; checkParams(l, 3, out a2); self.Init(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }