static public int Run(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l);
         self.Run();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Downcast(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l);
         var ret = self.Downcast();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentPoolAllocatedAction o;
         o = new GameFramework.ClientConcurrentPoolAllocatedAction();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int InitPool(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l);
         GameFramework.ClientConcurrentObjectPool <GameFramework.ClientConcurrentPoolAllocatedAction> a1;
         checkType(l, 2, out a1);
         self.InitPool(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Init(IntPtr l)
 {
     try {
         GameFramework.ClientConcurrentPoolAllocatedAction self = (GameFramework.ClientConcurrentPoolAllocatedAction)checkSelf(l);
         System.Delegate a1;
         checkType(l, 2, out a1);
         System.Object[] a2;
         checkParams(l, 3, out a2);
         self.Init(a1, a2);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }