public void Draw(SpriteBatch spriteBatch) { font.DrawString(score.ToString(), new Vector2(2, 2), spriteBatch, Color.White); if (GameManager.Self.IsGameOver) { font.DrawStringCentered(gameOverString, new Vector2(160, 120), spriteBatch, Color.Red); } font.DrawString(health.ToString(), new Vector2(2, 224), spriteBatch, Color.White); }