Пример #1
0
    private void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.tag == "Player" && visibility.getPlayerVisible())
        {
            //SceneController.LoadCurrentScene();


            gameFlowController.GameOver();

            /*foreach (GameObject enemy in resetEnemiesPosition)
             * {
             *  enemyPatrol= enemy.GetComponent<EnemyPatrol>();
             *  enemyPatrol.SetPlayerDetected(false);
             *  enemyPatrol.ResetPosition();
             * }
             * resetPlayerPosition.GoToCheckPoint();*/
        }
    }