private void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Player" && visibility.getPlayerVisible()) { //SceneController.LoadCurrentScene(); gameFlowController.GameOver(); /*foreach (GameObject enemy in resetEnemiesPosition) * { * enemyPatrol= enemy.GetComponent<EnemyPatrol>(); * enemyPatrol.SetPlayerDetected(false); * enemyPatrol.ResetPosition(); * } * resetPlayerPosition.GoToCheckPoint();*/ } }