/// <summary> /// Mevcut oyunu bitirir. /// </summary> private void FinishGame(bool isWin, GameFinishType finishType, bool isAborted = false) { if (!IsGameStarted) { return; } IsGameStarted = false; OnGameFinished(isWin, finishType, isAborted); }
public void RunCode(string[] firstPlayerCode, string[] secondPlayerCode, string pathToField, GameFinishType finishType, IEnumerable <BLL.Models.Bot> bots1, IEnumerable <BLL.Models.Bot> bots2, int finalX = 0, int finalY = 0) { CompilationResult compResult1 = compiler.CompileCode(TaskParameters.Build(firstPlayerCode.Length), firstPlayerCode); CompilationResult compResult2 = compiler.CompileCode(TaskParameters.Build(secondPlayerCode.Length), secondPlayerCode); if (!compResult1.IsCodeCorrect || !compResult2.IsCodeCorrect) { throw new ArgumentException("Unable to compile code"); } FieldBuilder fieldBuilder = new FieldBuilder(pathToField); Runner.CodeRunners.Models.Field field = fieldBuilder.GetFieldForRunner(); field = fieldBuilder.PlaceBots(field, bots1.Select(b => new Models.Bot(b.X, b.Y, b.Name)), 1); field = fieldBuilder.PlaceBots(field, bots2.Select(b => new Models.Bot(b.X, b.Y, b.Name)), 2); FinishGameCondition finishCondition = null; if (finishType == GameFinishType.CommandsNumber) { finishCondition = new CommandNumberCondition(); } else { finishCondition = new BotOnPointCondition(finalX, finalY); } IEnumerable <Runner.CodeRunners.Models.Bot> runnerBots1 = bots1.Select(mapper.Map <Runner.CodeRunners.Models.Bot>); IEnumerable <Runner.CodeRunners.Models.Bot> runnerBots2 = bots2.Select(mapper.Map <Runner.CodeRunners.Models.Bot>); runner.RunCodeGame(compResult1.InformationForCodeRunner, compResult2.InformationForCodeRunner, field, runnerBots1, runnerBots2, finishCondition); runner.GameFinished += Runner_GameFinished; }
public GameFinishedEventArgs(bool isWin, GameFinishType finishType, bool isAborted) { this.IsWin = isWin; this.FinishType = finishType; this.IsAborted = isAborted; }
/// <summary> /// Oyunun bitiş olayını tetiklettirir. /// </summary> private void OnGameFinished(bool isWin, GameFinishType finishType, bool isAborted) { GameFinished?.Invoke(this, new GameFinishedEventArgs(isWin, finishType, isAborted)); }