static void Main() { if (File.Exists("figures_list")) { GameFigures.GetFiguresFromFile("figures_list"); } GameEngine.Run(); }
private static void CommandEvent_Figures(string[] argv) { foreach (var figure in GameFigures.GetListFigures()) { ((FiguresLogic)figureScene.Logic).AddFigure(figure.Key, figure.Value); } currentGameScene = figureScene; }