Пример #1
0
 public new void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     SlavesInfo = new GameFightResumeSlaveInfo[reader.ReadShort()];
     for (var i = 0; i < SlavesInfo.Length; i++)
     {
         (SlavesInfo[i] = new GameFightResumeSlaveInfo()).Deserialize(reader);
     }
 }
Пример #2
0
        public override void Serialize(ICustomDataOutput writer)
        {
            base.Serialize(writer);
            writer.WriteShort(((short)(m_slavesInfo.Count)));
            int slavesInfoIndex;

            for (slavesInfoIndex = 0; (slavesInfoIndex < m_slavesInfo.Count); slavesInfoIndex = (slavesInfoIndex + 1))
            {
                GameFightResumeSlaveInfo objectToSend = m_slavesInfo[slavesInfoIndex];
                objectToSend.Serialize(writer);
            }
        }
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            uint num = (uint)reader.ReadUShort();

            for (int index = 0; (long)index < (long)num; ++index)
            {
                GameFightResumeSlaveInfo fightResumeSlaveInfo = new GameFightResumeSlaveInfo();
                fightResumeSlaveInfo.Deserialize(reader);
                this.slavesInfo.Add(fightResumeSlaveInfo);
            }
        }
 public override void Deserialize(ICustomDataInput reader)
 {
     base.Deserialize(reader);
     var countSlavesInfo = reader.ReadShort();
     SlavesInfo = new List<GameFightResumeSlaveInfo>();
     for (short i = 0; i < countSlavesInfo; i++)
     {
         GameFightResumeSlaveInfo type = new GameFightResumeSlaveInfo();
         type.Deserialize(reader);
         SlavesInfo.Add(type);
     }
 }
        public override void Deserialize(IDataReader reader)
        {
            base.Deserialize(reader);
            var slavesInfoCount = reader.ReadUShort();

            SlavesInfo = new List <GameFightResumeSlaveInfo>();
            for (var slavesInfoIndex = 0; slavesInfoIndex < slavesInfoCount; slavesInfoIndex++)
            {
                var objectToAdd = new GameFightResumeSlaveInfo();
                objectToAdd.Deserialize(reader);
                SlavesInfo.Add(objectToAdd);
            }
        }
Пример #6
0
        public override void Deserialize(ICustomDataInput reader)
        {
            base.Deserialize(reader);
            int slavesInfoCount = reader.ReadUShort();
            int slavesInfoIndex;

            m_slavesInfo = new System.Collections.Generic.List <GameFightResumeSlaveInfo>();
            for (slavesInfoIndex = 0; (slavesInfoIndex < slavesInfoCount); slavesInfoIndex = (slavesInfoIndex + 1))
            {
                GameFightResumeSlaveInfo objectToAdd = new GameFightResumeSlaveInfo();
                objectToAdd.Deserialize(reader);
                m_slavesInfo.Add(objectToAdd);
            }
        }