void Start () { if (sInstance == null) { sInstance = this; #if UNITY_IPHONE // GAMEFEAT 初期化(必ず記述して下さい) GFUnityPulugin.activate (iosMediaId, false, false, false); #endif #if UNITY_ANDROID initAndroid(); #endif } }
// Use this for initialization void Start () { sInstance = this; GFUnityPlugin.activate("8276", false, false, false); }