public void UnregisterListener(GameEventsListener evnt) { if (listeners.Contains(evnt)) { listeners.Remove(evnt); } }
public void RegisterListener(GameEventsListener evnt) { if (!listeners.Contains(evnt)) { listeners.Add(evnt); } }
public void UnregisterListener(GameEventsListener listener) { listeners.Remove(listener); }
//tell the the event "this is listening" public void RegisterListener(GameEventsListener listener) { listeners.Add(listener); }
public void RemoveListener(GameEventsListener listener) { listeners.Remove(listener); }