public IActionResult Index([FromBody] GameEventRequest request, string appId)
        {
            var okResponse = new OkResponse();

            _logger.LogInformation($"{Request.GetUri()} - {JsonConvert.SerializeObject(okResponse)}");
            return(Ok(okResponse));
        }
        public dynamic Post(GameEventRequest request, string appId)
        {
            if (log.IsDebugEnabled) log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request));

            var okResponse = new OkResponse();
            if (log.IsDebugEnabled) log.Debug(JsonConvert.SerializeObject(okResponse));
            return okResponse;
        }
        public dynamic Post(GameEventRequest request, string appId)
        {
            if (log.IsDebugEnabled)
            {
                log.DebugFormat("{0} - {1}", Request.RequestUri, JsonConvert.SerializeObject(request));
            }

            var okResponse = new OkResponse();

            if (log.IsDebugEnabled)
            {
                log.Debug(JsonConvert.SerializeObject(okResponse));
            }
            return(okResponse);
        }
        private GameEventModel toGameEventModel(RedisUserModel requestor, GameEventRequest request)
        {
            Guid eventId;

            eventId = Guid.NewGuid();

            return(new GameEventModel()
            {
                EventId = eventId.ToString(),
                UnixTimeIssued = DateTime.UtcNow.ToFileTimeUtc(),
                IssuedBy = requestor.UserModel.Id,
                OccursAtTick = request.OccursAtTick,
                EventData = request.EventData,
            });
        }
Пример #5
0
        public async Task <SubmitGameEventResponse> AddPlayerGameEvent(DbUserModel player, GameEventRequest request)
        {
            GameEventModel eventModel = toGameEventModel(player, request);

            // Ensure the event happens after current time.
            GameTick currentTick = new GameTick(DateTime.FromFileTimeUtc(GameConfiguration.UnixTimeStarted), DateTime.UtcNow);

            if (eventModel.OccursAtTick <= currentTick.GetTick())
            {
                return(new SubmitGameEventResponse()
                {
                    Status = ResponseFactory.createResponse(ResponseType.INVALID_REQUEST),
                });;
            }

            // TODO: validate event.

            await MongoConnector.GetGameEventCollection().InsertOneAsync(new GameEventModelMapper(eventModel));

            return(new SubmitGameEventResponse()
            {
                Status = ResponseFactory.createResponse(ResponseType.SUCCESS),
                EventId = eventModel.Id,
            });
        }
        public async Task <SubmitGameEventResponse> AddPlayerGameEvent(RedisUserModel player, GameEventRequest request)
        {
            GameEventModel eventModel = toGameEventModel(player, request);

            // Ensure the event happens after current time.
            GameTick currentTick = new GameTick(DateTime.FromFileTimeUtc(RoomModel.UnixTimeStarted), DateTime.UtcNow);

            if (eventModel.OccursAtTick <= currentTick.GetTick())
            {
                return(new SubmitGameEventResponse()
                {
                    Status = ResponseFactory.createResponse(ResponseType.INVALID_REQUEST),
                });;
            }

            // TODO: validate event.

            HashEntry[] entries = new[]
            {
                new HashEntry(eventModel.EventId, eventModel.ToByteArray()),
            };

            await RedisConnector.Redis.HashSetAsync(GameEventsKey(), entries);

            await RedisConnector.Redis.SetAddAsync(UserGameEventsKey(player), eventModel.EventId);

            return(new SubmitGameEventResponse()
            {
                Status = ResponseFactory.createResponse(ResponseType.SUCCESS),
                EventId = eventModel.EventId,
            });
        }