Пример #1
0
 /// <summary>
 /// Registers the needed EventHandler for this Trigger
 /// </summary>
 /// <remarks>
 /// This method will be called multiple times, so use AddHandlerUnique to make
 /// sure only one handler is actually registered
 /// </remarks>
 public override void Register()
 {
     GameEventMgr.AddHandlerUnique(GamePlayerEvent.AcceptQuest, NotifyHandler);
 }