public void UpgradeGunData(GameEnums.GunDataType gunDataTypeToBuy, int cost) { if (PlayerStaticRunTimeData.coins >= cost) { FirePointData.GunConfiguration PlayerConfigFromPath = PlayerStaticRunTimeData.playerTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath); FirePointData.GunConfiguration CustomizationConfigFromPath = PlayerStaticRunTimeData.customizationTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath); PlayerConfigFromPath.gunDataType = gunDataTypeToBuy; CustomizationConfigFromPath.gunDataType = gunDataTypeToBuy; currentGunDataType = gunDataTypeToBuy; int gunType = (int)PlayerConfigFromPath.gunDataType; char[] typeNumbersChars = gunType.ToString().ToCharArray(); menuHandler.customization.RateOfFireStat.GetComponent <Slider>().value = typeNumbersChars[0] - 48; menuHandler.customization.DamageStat.GetComponent <Slider>().value = typeNumbersChars[1] - 48; menuHandler.customization.TargetingSpeedStat.GetComponent <Slider>().value = typeNumbersChars[2] - 48; PlayerStaticRunTimeData.coins -= cost; currentGunDataType = gunDataTypeToBuy; PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0)); CustomizationState.Instance.RefreshPlayerStats(); } else { WarningWindow.Instance.ShowWarning(WarningStrings.DontHaveMoney()); } }
private void SelectGun() { Camera.main.transform.position = transform.position + new Vector3(2, 2, 2); Camera.main.transform.LookAt(gunPoint.gunsLocation); if (gunPoint.gunsLocation.childCount > 0) { rateOfFireStat.SetActive(true); damageStat.SetActive(true); for (int i = 0; i < CustomizationHandler.playerTruck.TruckData.firePointData.gunsConfigurations.Length; i++) { if (CustomizationHandler.playerTruck.TruckData.firePointData.gunsConfigurations[i].locationPath.ToString() == gunPoint.locationPath) { currentGunDataType = CustomizationHandler.playerTruck.TruckData.firePointData.gunsConfigurations[i].gunDataType; } } UpdateGunStats(); rateOfFireStat.GetComponentInChildren <Button>().onClick.AddListener(() => UpgradeRateOfFire()); damageStat.GetComponentInChildren <Button>().onClick.AddListener(() => UpgradeDamage()); } changeGunButton.gameObject.SetActive(true); changeGunButton.onClick.AddListener(() => ChangeGun()); gameObject.GetComponent <Image>().enabled = false; backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(() => BackToMain()); }
public void BuyGun(GameEnums.Gun guntype) { int cost = CustomizationHandler.ShopCosts.ItemsCost(guntype.ToString()); if (PlayerStaticRunTimeData.coins >= cost) { for (int i = 0; i < PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations.Length; i++) { if (PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].locationPath.ToString() == gunPoint.locationPath) { PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].gunType = gunTypeToBuy; PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].gunDataType = GameEnums.GunDataType.LrLd; PlayerStaticRunTimeData.customizationFirePointData.gunsConfigurations[i].gunType = gunTypeToBuy; PlayerStaticRunTimeData.customizationFirePointData.gunsConfigurations[i].gunDataType = GameEnums.GunDataType.LrLd; currentGunDataType = GameEnums.GunDataType.LrLd; } } PlayerStaticRunTimeData.coins -= cost; PlayerDataDebug.RefreshStatistics(); PersistentPlayerDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, PlayerStaticRunTimeData.playerFirePointData, new PlayerSessionData(0, 0)); buyButton.gameObject.GetComponentInChildren <Text>().text = ""; changeGunButton.onClick.RemoveAllListeners(); buyButton.onClick.RemoveAllListeners(); damageStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners(); rateOfFireStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners(); SelectGun(); } }
public void SetAllGunDataTypesToRandom() { for (int i = 0; i < gunsConfigurations.Length; i++) { int randomGunDataTypeNumber = Random.Range(0, System.Enum.GetNames(typeof(GameEnums.GunDataType)).Length); GameEnums.GunDataType randomGunDataType = (GameEnums.GunDataType)randomGunDataTypeNumber; gunsConfigurations[i].gunDataType = randomGunDataType; } }
public void UpgradeTargetingSpeed() { int upgradedTargetingSpeed = (int)currentGunDataType + 1; char[] typeNumbersChars = upgradedTargetingSpeed.ToString().ToCharArray(); if (typeNumbersChars[2] - 48 > 3) { return; } GameEnums.GunDataType upgradedGunData = (GameEnums.GunDataType)upgradedTargetingSpeed; UpgradeGunData(upgradedGunData, 500 * (typeNumbersChars[2] - 48)); menuHandler.customization.TargetingSpeedStat.GetComponentInChildren <Button>().GetComponentInChildren <Text>().text = UpgradeTargetingSpeedCost(); }
private void UpgradeDamage() { int upgradedDamage = (int)currentGunDataType + 10; char[] typeNumbersChars = upgradedDamage.ToString().ToCharArray(); if (typeNumbersChars[1] - 48 > 3) { return; } GameEnums.GunDataType upgradedGunData = (GameEnums.GunDataType)upgradedDamage; UpgradeGunData(upgradedGunData, 500 * (typeNumbersChars[1] - 48)); menuHandler.customization.DamageStat.GetComponentInChildren <Button>().GetComponentInChildren <Text>().text = UpgradeDamageCost(); }
private void UpgradeDamage() { UpdateGunStats(); int upgradedDamage = (int)currentGunDataType + 1; char[] typeNumbersChars = upgradedDamage.ToString().ToCharArray(); if (typeNumbersChars[1] - 48 > 3) { return; } GameEnums.GunDataType upgradedGunData = (GameEnums.GunDataType)upgradedDamage; //int cost = CustomizationHandler.ShopCosts.ItemsCost(upgradedGunData.ToString()); UpgradeGunData(upgradedGunData, 300); //damageStat.GetComponentInChildren<Button>().onClick.RemoveAllListeners(); }
public void UpgradeGunData(GameEnums.GunDataType gunDataTypeToBuy, int cost) { if (PlayerStaticRunTimeData.coins >= cost) { for (int i = 0; i < PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations.Length; i++) { if (PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].locationPath.ToString() == gunPoint.locationPath) { PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].gunDataType = gunDataTypeToBuy; PlayerStaticRunTimeData.customizationFirePointData.gunsConfigurations[i].gunDataType = gunDataTypeToBuy; } } PlayerStaticRunTimeData.coins -= cost; currentGunDataType = gunDataTypeToBuy; PersistentPlayerDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, PlayerStaticRunTimeData.playerFirePointData, new PlayerSessionData(0, 0)); } PlayerDataDebug.RefreshStatistics(); UpdateGunStats(); }
private void UpgradeDamage() { int upgradedDamage = (int)currentGunDataType + 1; GameEnums.GunDataType upgradedGunData = (GameEnums.GunDataType)upgradedDamage; //int cost = CustomizationHandler.ShopCosts.ItemsCost(upgradedGunData.ToString()); if (PlayerStaticRunTimeData.coins >= 300) { for (int i = 0; i < PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations.Length; i++) { if (PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].locationPath.ToString() == gunPoint.locationPath) { PlayerStaticRunTimeData.playerFirePointData.gunsConfigurations[i].gunDataType = upgradedGunData; } } damageStat.GetComponent <Slider>().value += 0.35f; PlayerStaticRunTimeData.coins -= 300; } PlayerDataDebug.RefreshStatistics(); }
private void SelectGun() { CustomizationState.Instance.RefreshPlayerStats(); CustomizationHandler.Instance.StartCoroutine(CustomizationHandler.Instance.CameraTracking(Camera.main.transform.position, transform.position + gunPoint.gunsLocation.up * 2 + gunPoint.gunsLocation.forward * 2, gunPoint.gunsLocation.position)); FirePointData.GunConfiguration ConfigFromPath = PlayerStaticRunTimeData.playerTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath); if (ConfigFromPath.gunType != GameEnums.Gun.None) { menuHandler.customization.RateOfFireStat.SetActive(true); menuHandler.customization.DamageStat.SetActive(true); menuHandler.customization.TargetingSpeedStat.SetActive(true); currentGunDataType = ConfigFromPath.gunDataType; int gunType = (int)currentGunDataType; char[] typeNumbersChars = gunType.ToString().ToCharArray(); menuHandler.customization.RateOfFireStat.GetComponent <Slider>().value = typeNumbersChars[0] - 48; menuHandler.customization.DamageStat.GetComponent <Slider>().value = typeNumbersChars[1] - 48; menuHandler.customization.TargetingSpeedStat.GetComponent <Slider>().value = typeNumbersChars[2] - 48; menuHandler.customization.RateOfFireStat.GetComponentInChildren <Button>().onClick.AddListener(() => UpgradeRateOfFire()); menuHandler.customization.DamageStat.GetComponentInChildren <Button>().onClick.AddListener(() => UpgradeDamage()); menuHandler.customization.TargetingSpeedStat.GetComponentInChildren <Button>().onClick.AddListener(() => UpgradeTargetingSpeed()); menuHandler.customization.RateOfFireStat.GetComponentInChildren <Button>().GetComponentInChildren <Text>().text = UpgradeRateOfFireCost(); menuHandler.customization.DamageStat.GetComponentInChildren <Button>().GetComponentInChildren <Text>().text = UpgradeDamageCost(); menuHandler.customization.TargetingSpeedStat.GetComponentInChildren <Button>().GetComponentInChildren <Text>().text = UpgradeTargetingSpeedCost(); } menuHandler.customization.ChangeGunButton.SetActive(true); menuHandler.customization.ChangeGunButton.GetComponent <Button>().onClick.AddListener(() => ChangeGun()); menuHandler.BackButton.GetComponent <Button>().onClick.RemoveAllListeners(); menuHandler.BackButton.GetComponent <Button>().onClick.AddListener(() => BackToGunsOverView()); CustomizationHandler.Instance.ShopGunButtonsRenderSetActive(false); }
public void BuyGun(GameEnums.Gun guntype) { int cost = CustomizationHandler.Instance.shopCosts.ItemsCost(guntype.ToString()); if (PlayerStaticRunTimeData.coins >= cost) { FirePointData.GunConfiguration PlayerConfigFromPath = PlayerStaticRunTimeData.playerTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath); FirePointData.GunConfiguration CustomizationConfigFromPath = PlayerStaticRunTimeData.customizationTruckData.firePointData.GetConfigOnLocation(gunPoint.locationPath); PlayerConfigFromPath.gunType = gunTypeToBuy; PlayerConfigFromPath.gunDataType = GameEnums.GunDataType.LrLdLs; CustomizationConfigFromPath.gunType = gunTypeToBuy; CustomizationConfigFromPath.gunDataType = GameEnums.GunDataType.LrLdLs; currentGunDataType = GameEnums.GunDataType.LrLdLs; PlayerStaticRunTimeData.coins -= cost; PlayerStaticDataHandler.SaveData(PlayerStaticRunTimeData.playerTruckData, new PlayerSessionData(0, 0, 0)); menuHandler.customization.BuyButton.GetComponentInChildren <Text>().text = ""; menuHandler.customization.ChangeGunButton.GetComponent <Button>().onClick.RemoveAllListeners(); menuHandler.customization.BuyButton.SetActive(false); menuHandler.customization.BuyButton.GetComponent <Button>().onClick.RemoveAllListeners(); menuHandler.customization.RateOfFireStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners(); menuHandler.customization.DamageStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners(); menuHandler.customization.TargetingSpeedStat.GetComponentInChildren <Button>().onClick.RemoveAllListeners(); menuHandler.customization.GunInfoWindow.SetActive(false); SelectGun(); } else { WarningWindow.Instance.ShowWarning(WarningStrings.DontHaveMoney()); } }
public void SetGunData(GameEnums.GunDataType gunData) { this.gunData = DataReturnersHolder.Instance.TurretGunDataReturner.GetData(gunData.ToString()) as GunData; }
public void SetUpDatas() { for (int i = 0; i < datas.Length; i++) { //datas[i].name = System.Enum.GetNames(typeof(GameEnums.GunDataType))[i]; //string assetPath = AssetDatabase.GetAssetPath(datas[i].GetInstanceID()); //AssetDatabase.RenameAsset(assetPath, System.Enum.GetNames(typeof(GameEnums.GunDataType))[i]); //AssetDatabase.SaveAssets(); Debug.Log($"Name of data = {datas[i].name} and it would be {System.Enum.GetNames(typeof(GameEnums.GunDataType))[i].ToString()}"); GameEnums.GunDataType value = (GameEnums.GunDataType)System.Enum.Parse(typeof(GameEnums.GunDataType), System.Enum.GetNames(typeof(GameEnums.GunDataType))[i]); int dataTypeValue = (int)value; Debug.Log($"dataType value = {dataTypeValue} and it would be {value.ToString() + (int)value}"); char[] dataTypeChars = dataTypeValue.ToString().ToCharArray(); for (int j = 0; j < dataTypeChars.Length; j++) { Debug.Log($"<color=red> {dataTypeChars[j] - 48} </color>"); } //RateOfFire if (dataTypeChars[0] - 48 == 1) { datas[i].rateofFire = lowRateOfFireValue; } else if (dataTypeChars[0] - 48 == 2) { datas[i].rateofFire = mediumRateOfFireValue; } else if (dataTypeChars[0] - 48 == 3) { datas[i].rateofFire = highRateOfFireValue; } //Damage if (dataTypeChars[1] - 48 == 1) { datas[i].battleUnit = LowDamageBattleUnitName; } else if (dataTypeChars[1] - 48 == 2) { datas[i].battleUnit = MediumDamageBattleUnitName; } else if (dataTypeChars[1] - 48 == 3) { datas[i].battleUnit = HighDamageBattleUnitName; } //Accuracy if (dataTypeChars[2] - 48 == 1) { datas[i].targetingSpeed = lowTargetingSpeedValue; } else if (dataTypeChars[2] - 48 == 2) { datas[i].targetingSpeed = mediumTargetingSpeedValue; } else if (dataTypeChars[2] - 48 == 3) { datas[i].targetingSpeed = highTargetingSpeedValue; } } SetUpDataReturner(); //AssetDatabase.SaveAssets(); }