public Highscore(int i_gameID, string i_cname, uint i_score, GameEndingType i_endType) { gameID = i_gameID; colonyName = i_cname; score = i_score; endType = i_endType; }
public Highscore(string i_cname, double i_score, GameEndingType i_endType) { date = System.DateTime.UtcNow; colonyName = i_cname; score = i_score; endType = i_endType; }
private Rect GetEndGameIconRect(GameEndingType endType) { switch (endType) { case GameEndingType.ColonyLost: return(new Rect(0.5f, 0.75f, 0.25f, 0.25f)); case GameEndingType.FoundationRoute: return(new Rect(0.75f, 0.75f, 0.25f, 0.25f)); case GameEndingType.ConsumedByReal: return(new Rect(0, 0.75f, 0.25f, 0.25f)); case GameEndingType.ConsumedByLastSector: return(new Rect(0.25f, 0.75f, 0.25f, 0.25f)); default: return(Rect.zero); } }
// public void GameOver(GameEndingType endType) { if (gameStatus == GameStatus.Ended) { return; } gameStatus = GameStatus.Ended; var score = ScoreCalculator.GetScore(this); uicontroller?.GameOver(endType, score); if (gameID != -1) { Highscore.AddHighscore(new Highscore(gameID, colonyController.cityName, score, endType)); } SetPause(true); }
// public void GameOver(GameEndingType endType) { SetPause(true); UIController.current.FullDeactivation(); double score = new ScoreCalculator().GetScore(this); Highscore.AddHighscore(new Highscore(colonyController.cityName, score, endType)); string reason = Localization.GetEndingTitle(endType); switch (endType) { case GameEndingType.FoundationRoute: { Transform endpanel = Instantiate(Resources.Load <GameObject>("UIPrefs/endPanel"), UIController.current.mainCanvas).transform; endpanel.GetChild(1).GetChild(0).GetComponent <UnityEngine.UI.Text>().text = reason; endpanel.GetChild(2).GetComponent <UnityEngine.UI.Text>().text = Localization.GetWord(LocalizedWord.Score) + ": " + ((int)score).ToString(); var b = endpanel.GetChild(3).GetComponent <UnityEngine.UI.Button>(); b.onClick.AddListener(ReturnToMenuAfterGameOver); b.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>().text = Localization.GetWord(LocalizedWord.MainMenu); b = endpanel.GetChild(4).GetComponent <UnityEngine.UI.Button>(); b.onClick.AddListener(() => { ContinueGameAfterEnd(endpanel.gameObject); }); b.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>().text = Localization.GetWord(LocalizedWord.Continue); break; } case GameEndingType.ColonyLost: case GameEndingType.Default: case GameEndingType.ConsumedByReal: case GameEndingType.ConsumedByLastSector: default: { Transform failpanel = Instantiate(Resources.Load <GameObject>("UIPrefs/failPanel"), UIController.current.mainCanvas).transform; failpanel.GetChild(1).GetChild(0).GetComponent <UnityEngine.UI.Text>().text = reason; failpanel.GetChild(2).GetComponent <UnityEngine.UI.Text>().text = Localization.GetWord(LocalizedWord.Score) + ": " + ((int)score).ToString(); var b = failpanel.GetChild(3).GetComponent <UnityEngine.UI.Button>(); b.onClick.AddListener(ReturnToMenuAfterGameOver); b.transform.GetChild(0).GetComponent <UnityEngine.UI.Text>().text = Localization.GetWord(LocalizedWord.MainMenu); break; } } }
public void Prepare(GameEndingType endType, uint score) { string reason = Localization.GetEndingTitle(endType); var rmaster = GameMaster.realMaster; switch (endType) { case GameEndingType.FoundationRoute: { endLabel.text = reason; scoreLabel.text = Localization.GetWord(LocalizedWord.Score) + ": " + score.ToString(); returnToMenuButton.onClick.AddListener(GameMaster.ReturnToMainMenu); returnToMenuButton.transform.GetChild(0).GetComponent <Text>().text = Localization.GetWord(LocalizedWord.MainMenu); continueGameButton.onClick.AddListener(rmaster.ContinueGameAfterEnd); continueGameButton.transform.GetChild(0).GetComponent <Text>().text = Localization.GetWord(LocalizedWord.Continue); // continueGameButton.gameObject.SetActive(false); break; } case GameEndingType.ColonyLost: case GameEndingType.Default: case GameEndingType.ConsumedByReal: case GameEndingType.ConsumedByLastSector: default: { endLabel.text = reason; scoreLabel.text = Localization.GetWord(LocalizedWord.Score) + ": " + score.ToString(); backgroundImage.texture = Resources.Load <Texture>("Textures/gameover_texture"); continueGameButton.enabled = false; returnToMenuButton.enabled = false; var rt = returnToMenuButton.GetComponent <RectTransform>(); rt.anchorMin = new Vector2(0f, rt.anchorMin.y); rt.offsetMin = new Vector2(rt.offsetMax.x, rt.offsetMin.y); returnToMenuButton.onClick.AddListener(GameMaster.ReturnToMainMenu); returnToMenuButton.transform.GetChild(0).GetComponent <Text>().text = Localization.GetWord(LocalizedWord.MainMenu); returnToMenuButton.enabled = true; break; } } }
public void GameOver(GameEndingType endType, uint score) { GetEndPanelController().Prepare(endType, score); ChangeUIMode(UIMode.Endgame, true); }
public Highscore(string i_cname, ulong i_score, GameEndingType i_endType) { colonyName = i_cname; score = i_score; endType = i_endType; }