public void PlayerLost(BoltEntity LosingPlayer)
 {
     AllPlayers.Remove(LosingPlayer);
     if (AllPlayers.Count == 1)
     {
         // player won!
         var name = AllPlayers[0].GetComponent <PlayerPersonalization>().GetName();
         var evnt = GameEnded.Create();
         evnt.WinnerName = name;
         evnt.Send();
     }
 }