private IEnumerator ActivateBackground()
        {
            TextController.ActivateCanvas(false);
            yield return(new WaitForSecondsRealtime(1));

            GameElements.GetComponent <SpriteRenderer>().enabled = true;
        }
        private IEnumerator SwordRoomCutscene()
        {
            GameElements.GetComponent <SpriteRenderer>().sprite = SwordRoom;
            yield return(ActivateBackground());

            Stars.enabled = true;
            Dani.SetActive(true);
            Girls.SetActive(true);
            yield return(new WaitForSecondsRealtime(2.8f));
        }
 private void ReactivateText()
 {
     birthedObjects.ForEach(Destroy);
     GameElements.GetComponent <SpriteRenderer>().enabled = false;
     TextController.ActivateCanvas(true);
 }