Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        r   = Random.Range(0, 2);
        cam = GameObject.Find("Main Camera");
        gdm = FindObjectOfType <GameDownManager>();
        dm  = FindObjectOfType <DialogueManager>();
        aid = FindObjectOfType <AIDestinationSetter>();

        Reset();
    }
Пример #2
0
    private void Start()
    {
        gdm = FindObjectOfType <GameDownManager>();
        gm  = FindObjectOfType <Gamemode>();
        ss  = FindObjectOfType <ScreenShake>();

        // Doing this to get a reference to the room
        // only this script is on. NOT all rooms
        room = GetComponent <Room>();
        rm   = FindObjectOfType <RoomManager>();
    }
Пример #3
0
    private void Start()
    {
        gunHolderLeft  = GameObject.Find("Weapon Holder Left").transform;
        gunHolderRight = GameObject.Find("Weapon Holder Right").transform;
        gdm            = FindObjectOfType <GameDownManager>();
        gm             = FindObjectOfType <Gamemode>();
        dm             = FindObjectOfType <DialogueManager>();
        ss             = FindObjectOfType <ScreenShake>();
        name           = "Player";
        rb             = GetComponent <Rigidbody2D>();
        sr             = GetComponentInChildren <SpriteRenderer>();

        gdm.playerDied = false;
        dm.choices.SetActive(false);
        gm.Reset();

        // turn off loading text
        gm.loadingText.gameObject.SetActive(false);
    }
Пример #4
0
    // Start is called before the first frame update
    void Start()
    {
        gdm = FindObjectOfType <GameDownManager>();

        player = FindObjectOfType <Player>();

        charTimeGap = charTimeGapDef;

        sentences = new Queue <string>();

        gm = FindObjectOfType <Gamemode>();

        talkButton = gm.talkButton.GetComponent <Button>();
        talkButton.interactable = false;
        playerScript            = FindObjectOfType <Player>();

        buttonBad.GetComponent <Button>().interactable     = false;
        buttonNeutral.GetComponent <Button>().interactable = false;
        buttonGood.GetComponent <Button>().interactable    = false;
    }