// Start is called before the first frame update void Start() { r = Random.Range(0, 2); cam = GameObject.Find("Main Camera"); gdm = FindObjectOfType <GameDownManager>(); dm = FindObjectOfType <DialogueManager>(); aid = FindObjectOfType <AIDestinationSetter>(); Reset(); }
private void Start() { gdm = FindObjectOfType <GameDownManager>(); gm = FindObjectOfType <Gamemode>(); ss = FindObjectOfType <ScreenShake>(); // Doing this to get a reference to the room // only this script is on. NOT all rooms room = GetComponent <Room>(); rm = FindObjectOfType <RoomManager>(); }
private void Start() { gunHolderLeft = GameObject.Find("Weapon Holder Left").transform; gunHolderRight = GameObject.Find("Weapon Holder Right").transform; gdm = FindObjectOfType <GameDownManager>(); gm = FindObjectOfType <Gamemode>(); dm = FindObjectOfType <DialogueManager>(); ss = FindObjectOfType <ScreenShake>(); name = "Player"; rb = GetComponent <Rigidbody2D>(); sr = GetComponentInChildren <SpriteRenderer>(); gdm.playerDied = false; dm.choices.SetActive(false); gm.Reset(); // turn off loading text gm.loadingText.gameObject.SetActive(false); }
// Start is called before the first frame update void Start() { gdm = FindObjectOfType <GameDownManager>(); player = FindObjectOfType <Player>(); charTimeGap = charTimeGapDef; sentences = new Queue <string>(); gm = FindObjectOfType <Gamemode>(); talkButton = gm.talkButton.GetComponent <Button>(); talkButton.interactable = false; playerScript = FindObjectOfType <Player>(); buttonBad.GetComponent <Button>().interactable = false; buttonNeutral.GetComponent <Button>().interactable = false; buttonGood.GetComponent <Button>().interactable = false; }