public ItemData getAccessoryItem() { return(GameDatabaseStatic.getAccessoryItem()); }
public void addMoney(float item) { GameDatabaseStatic.addMoney(item); itemOnAdd?.Invoke(this, EventArgs.Empty); }
public ItemData getArmorItem() { return(GameDatabaseStatic.getArmorItem()); }
public void addItemConsumable(ItemData item) { GameDatabaseStatic.addItemConsumable(item); itemOnAdd?.Invoke(this, EventArgs.Empty); }
public void addQuestItem(ItemData item) { GameDatabaseStatic.addQuestItem(item); itemOnAdd?.Invoke(this, EventArgs.Empty); }
public void addParty(partyMembers partyMem) { GameDatabaseStatic.addParty(partyMem); }
public void addItemAccessory(ItemData item) { GameDatabaseStatic.addItemAccessory(item); itemOnAdd?.Invoke(this, EventArgs.Empty); }
public List <ItemData> GetkeyItemsList() { return(GameDatabaseStatic.GetKeyItemsList()); }
public List <ItemData> GetQuestItems() { return(GameDatabaseStatic.GetQuestItems()); }
public List <ItemData> GetItemAccessoryList() { return(GameDatabaseStatic.GetItemAccessoryList()); }
public List <ItemData> GetItemConsumableList() { return(GameDatabaseStatic.GetItemConsumableList()); }
public List <ItemData> GetItemDefenseList() { return(GameDatabaseStatic.GetItemDefenseList()); }
public List <ItemData> GetItemBookList() { return(GameDatabaseStatic.GetItemBookList()); }
public void setWeaponItem(ItemData item) { GameDatabaseStatic.setTwoWeaponItem(item); itemOnChange?.Invoke(this, EventArgs.Empty); }
public void setAccessoryItem(ItemData item) { GameDatabaseStatic.setAccessoryItem(item); itemOnChange?.Invoke(this, EventArgs.Empty); }
public float GetMoney() { return(GameDatabaseStatic.GetMoney()); }
public ItemData getWeaponItem() { return(GameDatabaseStatic.getWeaponItem()); }
public List <partyMembers> GetPartyMembers() { return(GameDatabaseStatic.getPary()); }