public ActionResult Edit(Game game, int developerId)
        {
            bool duplicate = _db.DeveloperGame.Any(devGame => devGame.DeveloperId == developerId && devGame.GameId == game.GameId);

            if (developerId != 0 && !duplicate)
            {
                _db.DeveloperGame.Add(new DeveloperGame()
                {
                    DeveloperId = developerId, GameId = game.GameId
                });
            }
            _db.Entry(game).State = EntityState.Modified;
            _db.SaveChanges();
            return(RedirectToAction("Index"));
        }
 public ActionResult Edit(Developer developer)
 {
     _db.Entry(developer).State = EntityState.Modified;
     _db.SaveChanges();
     return(RedirectToAction("Index"));
 }