Пример #1
0
 public override void ClickAction()
 {
     LongEventHandler.QueueLongEvent(
         () =>
     {
         GameDataSaver.SaveGame(Find.Map, Find.Map.info.permadeathModeUniqueName);
         LongEventHandler.ExecuteWhenFinished(Root.Shutdown);
     },
         "SavingLongEvent",
         false,
         null
         );
 }
Пример #2
0
 public override void ClickAction()
 {
     LongEventHandler.QueueLongEvent(
         () =>
     {
         GameDataSaver.SaveGame(Find.Map, Find.Map.info.permadeathModeUniqueName);
     },
         "Entry",
         "SavingLongEvent",
         false,
         null
         );
 }