public override void ClickAction() { LongEventHandler.QueueLongEvent( () => { GameDataSaver.SaveGame(Find.Map, Find.Map.info.permadeathModeUniqueName); LongEventHandler.ExecuteWhenFinished(Root.Shutdown); }, "SavingLongEvent", false, null ); }
public override void ClickAction() { LongEventHandler.QueueLongEvent( () => { GameDataSaver.SaveGame(Find.Map, Find.Map.info.permadeathModeUniqueName); }, "Entry", "SavingLongEvent", false, null ); }