private void ZenjectInit(LoaderBehaviour loader, WebManagerBehaviour webManager, ApiRoutes apiRoutes, GameDataPoolBehaviour gameDataPool, GameSettings gameSettings) { _loader = loader; _webManager = webManager; _apiRoutes = apiRoutes; _gameDataPool = gameDataPool; _gameSettings = gameSettings; }
protected void ZenjectInit(GameDataPoolBehaviour gameDataPool, UiSpritesWrapper uiSpritesWrapper) { _gameDataPool = gameDataPool; _uiSpritesWrapper = uiSpritesWrapper; }