Пример #1
0
 public void UpdateCoinsUIText()
 {
     for (int i = 0; i < coinsUIText.Length; i++)
     {
         SetCoinsText(coinsUIText[i], GameDataMF.GetCoins());
     }
 }
Пример #2
0
    void OnTriggerEnter2D(Collider2D col)
    {
        if (col.tag == "bullet")
        {
            Auds.PlayOneShot(audClip);

            Debug.Log("working");
            GameDataManager.AddCoins(1);

            // Cheating (while moving hold key "C" to get extra coins)
                        #if UNITY_EDITOR
            if (Input.GetKey(KeyCode.C))
            {
                GameDataManager.AddCoins(179);
            }
                        #endif

            GameSharedUI.Instance.UpdateCoinsUIText();
            Destroy(gameObject);
        }



        if (col.tag == "bullet1")
        {
            Debug.Log("dd");
            Auds.PlayOneShot(audClip);
            Destroy(gameObject);
            GameDataMF.AddCoins(1);
            // Cheating (while moving hold key "C" to get extra coins)
            #if UNITY_EDITOR
            if (Input.GetKey(KeyCode.C))
            {
                GameDataMF.AddCoins(179);
            }
            #endif
            GameSUIF.Instance.UpdateCoinsUIText();
        }


        if (col.tag == "bullet2")
        {
            Debug.Log("dd");
            Auds.PlayOneShot(audClip);
            Destroy(gameObject);
            GameDataMH.AddCoins(1);
            // Cheating (while moving hold key "C" to get extra coins)
            #if UNITY_EDITOR
            if (Input.GetKey(KeyCode.C))
            {
                GameDataMH.AddCoins(179);
            }
            #endif
            GameSUIH.Instance.UpdateCoinsUIText();
        }

        if (col.tag == "bullet3")
        {
            Debug.Log("dd");
            Auds.PlayOneShot(audClip);
            Destroy(gameObject);
        }
    }