public override void CheckState() { base.CheckState(); dialogTrigger.SetActive(false); talkerSphereHandler.gameObject.SetActive(false); if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.AimFor_WinterRoad) { dialogTrigger.SetActive(true); dialogTrigger.GetComponent <PassiveActivtor>().targetObj = GameObject.Find("Dialog_WinterSpriteFirst").GetComponent <DialogHandlerWithCameraMovement>(); } if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.Battle_WinterSprite) { TriggerEvent(targetEnemysToGo, "Activate"); transform.GetChild(0).GetComponent <ParticleSystem>().Stop(); } else { transform.GetChild(0).GetComponent <ParticleSystem>().Play(); } if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.Solved_WinterSprite) { talkerSphereHandler.gameObject.SetActive(true); } }
public virtual void OnDisabled() { if (saveableName != null) { GameDataKeeper.GetSingleton().SetObjectState(saveableName, false); } }
protected override void OnDeath(float damage, Vector3 dirc, eObject sourceDoDamage) { base.OnDeath(damage, dirc, sourceDoDamage); float manaPercentage = GameDataKeeper.GetSingleton().currentMagic / GameDataKeeper.GetSingleton().maxMagic; float goldAmount = (0.5f + 0.5f * manaPercentage) * goldAmountMax * Random.Range(0.7f, 1.0f); float manaAmount = (1.0f - manaPercentage) * manaAmountMax * Random.Range(0.6f, 1.0f); float healthAmount = (1.0f - (GameDataKeeper.GetSingleton().currentHealth / GameDataKeeper.GetSingleton().maxHealth)) * healthAmountMax * Random.Range(0.5f, 1.0f); for (int i = 0; i < goldAmount; i++) { Vector2 dircHor = Random.insideUnitCircle; Vector3 dircObj = new Vector3(dircHor.x, Random.Range(0.8f, 1.2f), dircHor.y).normalized; GameObject obj = Instantiate(goldItem, transform.position + dircObj * 0.5f, Quaternion.identity); obj.GetComponent <Rigidbody>().AddForce(dircObj * 200.0f); } for (int i = 0; i < manaAmount; i++) { Vector2 dircHor = Random.insideUnitCircle; Vector3 dircObj = new Vector3(dircHor.x, Random.Range(0.8f, 1.2f), dircHor.y).normalized; GameObject obj = Instantiate(manaItem, transform.position + dircObj * 0.5f, Quaternion.identity); obj.GetComponent <Rigidbody>().AddForce(dircObj * 200.0f); } for (int i = 0; i < healthAmount; i++) { Vector2 dircHor = Random.insideUnitCircle; Vector3 dircObj = new Vector3(dircHor.x, Random.Range(0.8f, 1.2f), dircHor.y).normalized; GameObject obj = Instantiate(healthItem, transform.position + dircObj * 0.5f, Quaternion.identity); obj.GetComponent <Rigidbody>().AddForce(dircObj * 200.0f); } }
// Use this for initialization void Start() { health = maxHealth; SetState("player"); maxSpeed = baseMaxSpeed; m_controller = gameObject.GetComponent <CharacterController>(); cameraCtrl = GameObject.Find("CameraController").GetComponent <CameraController>(); cameraCtrl.transform.rotation = transform.rotation; qSlime = Quaternion.Euler(0, transform.eulerAngles.y, 0); m_UIController = GameObject.Find("UIController").GetComponent <UIController>(); m_collector = GetComponentInChildren <Collector>(); m_dataKeeper = GameDataKeeper.GetSingleton(); SwitchForm(m_dataKeeper.currentForm); autumnOpened = false; autumnObject.SetActive(false); }
public override void CheckState() { base.CheckState(); switch (GameDataKeeper.GetSingleton().currentProcess) { case GameMainProcessState.AimFor_AutumnShrine: if (m_talkerSphere) { m_talkerSphere.passageName = "AutumnShrine_RiverMiko_Welcome"; m_talkerSphere.passageNameAgain = "AutumnShrine_RiverMiko_Welcome"; } break; case GameMainProcessState.AutumnShrine_FindItem: if (m_talkerSphere) { m_talkerSphere.passageName = "AutumnShrine_RiverMiko_Calmdown"; m_talkerSphere.passageNameAgain = "AutumnShrine_RiverMiko_Calmdown"; } break; case GameMainProcessState.AimFor_SummerGreatTree: gameObject.SetActive(false); break; default: break; } }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().currentProcess < GameMainProcessState.AutumnShrine_GoMeetAutumn) { ps.Stop(); ps.Clear(); } else { ps.Play(); } switch (GameDataKeeper.GetSingleton().currentProcess) { case GameMainProcessState.AutumnShrine_GoMeetAutumn: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_AutumnSprite"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.AimFor_SummerGreatTree_After; break; case GameMainProcessState.AimFor_SummerGreatTree_After: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_AutumnSprite_After"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.None; break; } }
private void OnGUI() { switchForm(GameDataKeeper.GetSingleton().currentForm); setCrystalCount(GameDataKeeper.GetSingleton().crystalCount); setHealth((int)GameDataKeeper.GetSingleton().currentHealth); setMana((int)GameDataKeeper.GetSingleton().currentMagic); setGold(GameDataKeeper.GetSingleton().currentGold); //TEST ONLY TEST ONLY TEST ONLY if (timer < 0) { timer = 0; } timerShower.text = "Timer: " + timer; //TEST ONLY TEST ONLY TEST ONLY blackScreen.canvasRenderer.SetAlpha(blackRatio); if (blackRatio == 0.0f && isBlackScreenOn == false) { blackScreen.gameObject.SetActive(false); } //Update Log Text mainQuestLogText.text = "主要目标:\n <size=15>" + mainQuestLogHint[(int)GameDataKeeper.GetSingleton().currentProcess] + "</size>"; //Update shortcut box shortcut1.GetComponent <ItemBox>().m_class = GameDataKeeper.GetSingleton().itemOnKey[0]; shortcut2.GetComponent <ItemBox>().m_class = GameDataKeeper.GetSingleton().itemOnKey[1]; shortcut3.GetComponent <ItemBox>().m_class = GameDataKeeper.GetSingleton().itemOnKey[2]; }
public virtual void OnActivated() { if (saveableName != null) { GameDataKeeper.GetSingleton().SetObjectState(saveableName, true); } }
public override void CheckState() { base.CheckState(); switch (GameDataKeeper.GetSingleton().currentProcess) { case GameMainProcessState.AimFor_AutumnShrine: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_DaimikoSama_FirstImpression"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.AutumnShrine_FindItem; break; case GameMainProcessState.AutumnShrine_FindItem: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_DaimikoSama_Calmdown"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.None; break; case GameMainProcessState.AutumnShrine_ItemFoundALL: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_DaimikoSama_ItemFoundALL"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.AutumnShrine_GoMeetAutumn; break; case GameMainProcessState.AutumnShrine_GoMeetAutumn: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_GO!FOR!AUTUMN!"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.None; break; case GameMainProcessState.AimFor_SummerGreatTree_After: ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).passageName = "AutumnShrine_DaimikoSama_GoodBye"; ((DialogHandlerWithCameraMovement)(m_talkerSphereHandler.handler)).state_changeTo = GameMainProcessState.None; break; } }
void SelectEquipment(EquipmentClass selected) { if (selected == GameDataKeeper.GetSingleton().currentEquipment) { btn_dismount.gameObject.SetActive(true); } else { btn_dismount.gameObject.SetActive(false); } m_currentSelected = selected; if (GameDataKeeper.GetSingleton().equipmentExist[(int)m_currentSelected]) { text_equipmentName.text = equipmentNames[(int)m_currentSelected]; text_equipmentDesc.text = equipmentDescs[(int)m_currentSelected]; btn_equip.gameObject.SetActive(true); } else { text_equipmentName.text = "???"; text_equipmentDesc.text = equipmentHints[(int)m_currentSelected]; btn_equip.gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (GameDataKeeper.GetSingleton().itemCount[(int)m_class] > 0 || (!isInv)) { Enable(); if (isInv) { if (m_class <= ItemClass.ActivateCrystal) { m_stackCount.gameObject.SetActive(false); } else { m_stackCount.text = GameDataKeeper.GetSingleton().itemCount[(int)m_class].ToString(); } } else { m_stackCount.text = GameDataKeeper.GetSingleton().itemCount[(int)m_class].ToString(); if (m_class == ItemClass.None) { m_stackCount.gameObject.SetActive(false); } else { m_stackCount.gameObject.SetActive(true); } } } else { Disable(); } }
public static GameDataKeeper GetSingleton() { if (singleton == null) { singleton = new GameDataKeeper(); } return(singleton); }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().currentProcess != GameMainProcessState.Tutorial_Finished) { } }
void OnGUI() { if (GameDataKeeper.GetSingleton().currentForm == SlimeForm.Summer) { Rect rect = new Rect(Screen.width * 0.5f - 10f, Screen.height * 0.47f - 10f, 20f, 20f); GUI.DrawTexture(rect, aim); } }
// Use this for initialization void Start() { if (repeatable == false && GameDataKeeper.GetSingleton().GetObjectState(uniqueName) == true) { //Destroy this cuz it has been already picked up. Destroy(gameObject, 0.05f); } SetState("CollectableObject"); }
private void TransportTo(string sceneName) { GameDataKeeper.GetSingleton().prevSceneName = SceneManager.GetActiveScene().name; GameDataKeeper.GetSingleton().targetSceneName = sceneName; Debug.Log(GameDataKeeper.GetSingleton().prevSceneName + "->" + GameDataKeeper.GetSingleton().targetSceneName); SceneManager.LoadScene("LoadingScene"); }
public override void CheckState() { base.CheckState(); if (!(GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.Tutorial_Finished || GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.GoingBackToVillage_WithSpringSprite)) { gameObject.SetActive(false); } }
public override void OnSignalRecieved(eObject source, string[] signal) { base.OnSignalRecieved(source, signal); switch (signal[0]) { case "Activate": GameDataKeeper.GetSingleton().SetMainProcess(targetState); break; } }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.NewStart_Tutorial) { dialogHandler.TriggerEvent(dialogHandler, "Activate"); GameObject.Find("UIController").GetComponent <UIController>().BlackScreenOn(); } }
// Update is called once per frame void Update() { if (GameDataKeeper.GetSingleton().equipmentExist[(int)m_class]) { //TODO } else { //TODO } }
// Use this for initialization void Start() { if (GameDataKeeper.GetSingleton().prevSceneName.Equals(pointName)) { GameObject.FindGameObjectWithTag("Player").transform.position = transform.position; GameObject.FindGameObjectWithTag("Player").transform.rotation = transform.rotation; Debug.Log(GameObject.FindGameObjectWithTag("Player").transform.eulerAngles); GameObject.Find("CameraController").transform.rotation = transform.rotation; } }
// Use this for initialization protected virtual void Start() { if (saveableName != null) { activated = GameDataKeeper.GetSingleton().GetObjectState(saveableName); if (activated) { TriggerEvent(this, "Activate"); } else { TriggerEvent(this, "Disable"); } } }
public void AutumnOpen() { if (GameDataKeeper.GetSingleton().currentForm == SlimeForm.Autumn) { autumnOpened = true; autumnObject.SetActive(true); autumnObject.transform.localScale = new Vector3(0.2f, 0.1f, 0.2f); //give slime a "floating" force. if (inWind == true) { fallSpeed = -4; } } }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().currentProcess >= targetState) { foreach (GameObject obj in objectList) { if (obj) { obj.SetActive(false); } } } }
public override void CheckState() { base.CheckState(); gameObject.SetActive(false); if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.Tutorial_Finished) { gameObject.SetActive(true); } if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.Solved_SummerGreatTree) { gameObject.SetActive(true); } }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().itemCount[(int)ItemClass.ActivateCrystal] >= 1) { m_talkerSphere.passageName = "SummerForest2_Elevator_HasKey"; m_talkerSphere.passageNameAgain = "SummerForest2_Elevator_HasKey"; } else { m_talkerSphere.passageName = "SummerForest2_Elevator_NoKey"; m_talkerSphere.passageNameAgain = "SummerForest2_Elevator_NoKey"; } }
public override void OnSignalRecieved(eObject source, string[] signal) { base.OnSignalRecieved(source, signal); switch (signal[0]) { case "pickUp": if (repeatable == false) { GameDataKeeper.GetSingleton().SetObjectState(uniqueName, true); } TriggerEvent(source, "picked " + objectName); GetComponent <Renderer>().enabled = false; Destroy(gameObject, 0.1f); break; } }
public void BuyCurrent() { if (GameDataKeeper.GetSingleton().UseGold(items[m_place, m_currentSelected].price)) { if (items[m_place, m_currentSelected].isItem) { GameDataKeeper.GetSingleton().itemCount[(int)items[m_place, m_currentSelected].itemClass]++; } else { GameDataKeeper.GetSingleton().equipmentExist[(int)items[m_place, m_currentSelected].equipmentClass] = true; } } else { //TODO: not enough money } }
// Use this for initialization void Start() { blackScreen.enabled = true; blackScreen.gameObject.SetActive(false); gameMenu.SetActive(false); HideBossBar(); //shortcuts should not disappear shortcut1.IsNotInv(); shortcut2.IsNotInv(); shortcut3.IsNotInv(); //Register events for item shortcuts shortcut1.GetComponent <Button>().onClick.AddListener(() => { GameDataKeeper.GetSingleton().UseItem(shortcut1.m_class); }); shortcut2.GetComponent <Button>().onClick.AddListener(() => { GameDataKeeper.GetSingleton().UseItem(shortcut2.m_class); }); shortcut3.GetComponent <Button>().onClick.AddListener(() => { GameDataKeeper.GetSingleton().UseItem(shortcut3.m_class); }); }
public override void CheckState() { base.CheckState(); if (GameDataKeeper.GetSingleton().currentProcess < GameMainProcessState.SummerGreatTree_TP1) { m_sphere.handler = handlers[0]; } else if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.SummerGreatTree_TP1) { m_sphere.handler = handlers[1]; } else if (GameDataKeeper.GetSingleton().currentProcess == GameMainProcessState.SummerGreatTree_TP2) { m_sphere.handler = handlers[2]; } else if (GameDataKeeper.GetSingleton().currentProcess >= GameMainProcessState.SummerGreatTree_TP3) { m_sphere.handler = handlers[3]; } }