Пример #1
0
 public void OnStageClear()
 {
     stage_count++;
     GameDataHandler.SaveStageCount(stage_count);
     isFirstStart = true;
     mapName      = "Stage" + stage_count;
 }
Пример #2
0
 public void LoadTitleDie()
 {
     SceneLoader.LoadSceneWithFadeStatic("Title");
     GameDataHandler.SaveStageCount(0);
     Debug.Log("asdf");
 }