private GameData(GameDataBuilder builder) { setTimestamp(builder.getTimestamp()); setPlayerData(builder.getPlayerData()); setMissions(builder.getMissions()); setItemsData(builder.getItemsData()); }
void Framework.ILaunched.Launch() { _Updater.Add(_Storage); _Updater.Add(_Complex); var dataBuilder = new GameDataBuilder(GameData.Instance); var workPath = System.IO.Directory.GetCurrentDirectory(); var files = System.IO.Directory.GetFiles(workPath, "*.map.txt"); foreach (var file in files) { var stream = System.IO.File.ReadAllBytes(file); dataBuilder.Build(stream); } }
public static void BuildGameDB() { GameDataBuilder.BuildGameData(); }